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Bugs in 2.94.10
#31
Whenever you are in a rhino and /tow'ing or /ctp'ing to someone, you end up in the air (above the location you were tp'ing to), spinning round and round till gravity drops you.

[Image: samp041yd.png]
#32
(04-21-2012, 12:50 AM)toadisthecake link Wrote: Whenever you are in a rhino and /tow'ing or /ctp'ing to someone, you end up in the air (above the location you were tp'ing to), spinning round and round till gravity drops you.

[Image: samp041yd.png]
This happened when i /tune and /back as well
#33
I think it's best that the Rhino stays that way. Otherwise, it'd be just too easy to teleport to players and kill them.
#34
(04-21-2012, 10:03 AM)Beaner link Wrote: I think it's best that the Rhino stays that way. Otherwise, it'd be just too easy to teleport to players and kill them.
I agree, i dont like tank killers as it is.
#35
It's not a bug, it's meant to be like that. Rhino already gives a good advantage for the person who's using it. As Beaner stated already, everyone would be an easy target if you were able to teleport with it.
#36
If it's meant to be like that, then I never reported it!
#37
This bug is starting to get worse and worse

[Image: 2hpljwn.png]
#38
this one came up with a hacker yesterday, who gave random kills to like 70% of the players online..


Blackbean e.g. has stats around 950+ kills/ 3 deaths now  _O-
#39
That Rihno problem has been here for years and it's ok with that.

This shouldn't spawn here, http://i49.tinypic.com/5pn7z6.png
Since when DFT? http://i49.tinypic.com/33zekuo.png
Black screen after pause and no commands nothing works only a relog. http://i45.tinypic.com/29behpy.png
#40
There appears to be three old bugs with the carbombs:
  • If you make a bomb and then teleport yourself with that car to a virtual world and leave the vehicle in there and come back to the main world, if you provoke the explosion, it will be seen and felt in the main world as well (in the exact same position where you've left the vehicle before.)
  • This second bug does not seem to happen always, it's really harder to abuse but you guys might find a cause for that. So if you try to make a bomb by entering with the vehicle in the bomb shop and then hold return to cancel it, apparently it still activates / enables a bomb in the vehicle. However this bug just seem to happen sometimes or if you try to do what I just described twice. And then if you hold Alt and / or Ctrl and / or middle mouse button while you're in that vehicle, it appears a text-draw saying "Bomb armed" and the vehicle does explode (with a common explosion) about 10 seconds later. It does not show any countdown though.
  • Matthias already reported a bug related to speed bonuses, which it doesn't let new people, by not being able to get the speed bonuses, to make carbombs.
Quick suggestions:
- Maybe more textdraws should be shown to the players teaching how to activate the bomb.
- Would be cooler if there was a larger bomb shop, the current one could be removed and just add a new object, so you can make carbombs with the biggest vehicles. :9~
- And perhaps make an universal vehicle shop, people would be able to tune their vehicles, to repair, to add bombs and maybe add some cool objects to their vehicles as well.

Edit:

There's still also a bug with the ship:
Very often when I die and re-spawn on the ship or after dying I immediately /taxi to the ship, my spawn weapons are gone when I leave the ship. I am not sure if this bug's already fixed in .11, but the current version is still bugged.