So I was fighting someone in this big fc I don't remember which id this fc is.
It's the big one that has stairs at the side.
Anyway, I died a few times and before I spawn back so the second round can start "stay in the world bountries", now after the fight this happen http://i48.tinypic.com/2lkp9ch.png
(04-07-2012, 07:42 PM)striker link Wrote: players spawn with sawnoff or different weapons in /waterfight.
Fixed.
(04-07-2012, 07:42 PM)striker link Wrote: /derby 0-1 can't try all of them but those seems to tp everyone to a spot next to FiXeR's sheep farm.
Can't reproduce
(04-08-2012, 10:10 AM)oostcoast link Wrote: The who starts it doesn't get tp'd. Tried with derby 0. and it seems to be random who tp'd and who's not
Everyone who gets tp'd gets a 5 sec countdown and then a welcome sign from whatever derby* it is.
Can't reproduce
(04-09-2012, 10:58 AM)Beaner link Wrote: - The /waterfight minigame isn't under any category in the /minigames menu.
Cheers ticket made
Quote:- Winning a waterfight minigame doesn't add a +1 count to a player's minigame stats.
Fixed
Quote:- The bug when players have normal weapons in the waterfight minigame due to joining it during the spawn protection period, still exists.
Quote:- When the waterfight ends up in a draw, it can't be started again, unless another minigame is started. The message displayed is "This minigame is currently in progress....etc.". Also, both the players end up in the Red Country, with no weapons and a cj skin.
I've seen this bug and it does tend to fix itself after a few minutes. I've never seen the CJ bug though
Quote:- Weapons are temporarily lost sometimes, after a waterfight.
Should be fixed, still testing
Quote:- Players don't see black colored names of other players who go /afk before they join. Normal colors are displayed in the score list.
SA-MP bug. Could probably be fixed but I don't really want to go peaking into the colour stuff because its quite messy. Not really an important issue imo.
Quote:- /dive and /nos work during minigames.
I can't reproduce this. Which minigames exactly? Are you sure this occured on the main server, and you didn't have mod/admin rights?
Quote:- Snipers don't cause any damage in /idm.
SA-MP bug. We'll have to remove the sniper from that minigame. Thanks, ticket wrote.
Quote:- Sometimes, players on the ship get damaged and die, when they're shot at.
I can't reproduce this. Tried it several times. Players have god mode whilst on the ship so if this did happen it would more be an issue in GTASA. I haven't seen this issue occur enough to consider writing a new way of preventing ship damage. If it does start happening a lot please do bring it up again and we'll consider other means.
Quote:- Upgrading to a Professional account gives players a bank limit of $750 million. It's only supposed to give a player the ability to use ATMs and the bank limit is supposed to increase only by $20 million per plus point.
I'm not really familiar with the bank stuff but I'll have a look.
Quote:- Any non-VIP player can use a Hydra/Hunter if it's parked as someone's house vehicle.
Fixed
Quote:- Houses are randomly being moved from their original locations or deleted (not sure which one).
They're being deleted by me
Quote:- The /gangs menu needs some fixes.
We tried to fix the layout in 2.93.5.
There are some issue in SA-MP which prevent us from making a perfectly aligned table unfortunately.
Quote:- Players still require 10 speed bonuses to install car bombs. Speed bonuses were removed, so the requirement should be removed.
Thanks. This will be replaced with 30 spray tags.
Quote:- /my spawnmoney doesn't work because it conflicts with /my spawn.
Should be fixed.
Quote:- Players get stuck after selecting a category under /minigames and closing the menu.
Which category exactly?
Quote:- Vehicles from various jump zones are randomly spawning in various places in the main world.
Never seen this but I'll check it out. Thanks.
Quote:- /world weather doesn't work anymore.
The world stuff is really messy. Since this command is unused anyway I'm going to disable it rather than fix it as fixing it could introduce more bugs and requires a bit of research. I never wrote the /world stuff but whoever did done a bad job of it.
Quote:- Friendly fire works in robbery sometimes.
Ticket wrote. Thanks. It's a SA-MP bug. It probably occurs in RWTW amongst other games too. We'll find a way to fix it though.
Quote:- /visit still doesn't work properly.
How so?
Quote:- The /tow command needs some changes.
Maybe we'll consider changing it for a future version.
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(04-09-2012, 01:47 PM)toadisthecake link Wrote: - I suggest the anchor color of the Ship should be changed to white, instead of black. It's almost impossible to notice its an anchor, therefore it loses its function (pointing out the Ship). Also, maybe (if possible) it should be enlarged just a little tad. That would make it more obvious for players
Not possible.
(04-09-2012, 09:43 PM)striker link Wrote: -Money pickup after killing a player still showing and players get autoban sometimes.
-Weapon pickup after killing a player, this sometimes fail you cannot pick any weapon at all and most of the time only sawnoff and deagle + uzi, Sniper +m4 etc not much.
Both should be fixed. Still testing it though
(04-14-2012, 06:24 PM)Pedro link Wrote: There's an annoying bug with weather. Whenever you join the server it has a foggy weather, even though for the other it might be clean at the moment.
I'm not so sure what's causing this I'll have a look though.
(04-14-2012, 08:30 PM)striker link Wrote: It seems that today Id's starting from 64+ spawn in a red gang can't move etc.
This was fixed IIRC in .10
Quote:-/idm, sometimes when I spawn I can't see anything infront of me, I think the spawncam should be fixed.
Also I think the text message of what the teams mission are goes to fast.
Thanks. Ticket wrote
Quote:-After /idm I walked in a 24/7 and I saw this player, http://i42.tinypic.com/1zcoo3r.png
as you can his/her nick doesn't appear and this player wasn't a undercover crewmember.
I don't think its related. It could've been desync or another SA-MP issue.
(04-21-2012, 12:50 AM)toadisthecake link Wrote: Whenever you are in a rhino and /tow'ing or /ctp'ing to someone, you end up in the air (above the location you were tp'ing to), spinning round and round till gravity drops you.
SA-MP bug. We will restrict this command when using the Rhino. Thanks
Quote:this one came up with a hacker yesterday, who gave random kills to like 70% of the players online..
I might write an anti fake kill cheat detection system. It's not easy todo though so don't hold your breath
(05-01-2012, 12:30 PM)Pedro link Wrote: If you make a bomb and then teleport yourself with that car to a virtual world and leave the vehicle in there and come back to the main world, if you provoke the explosion, it will be seen and felt in the main world as well (in the exact same position where you've left the vehicle before.)
SA-MP bug. We probably could fix it but it would require too many changes to the handler.
(05-01-2012, 12:30 PM)Pedro link Wrote: it appears a text-draw saying "Bomb armed" and the vehicle does explode (with a common explosion) about 10 seconds later. It does not show any countdown though.
Yeah thats singleplayer kicking in. Can't do anything about it unfortunately
(05-01-2012, 12:30 PM)Pedro link Wrote: Matthias already reported a bug related to speed bonuses, which it doesn't let new people, by not being able to get the speed bonuses, to make carbombs.
We're going to replace these with spray tags instead
(05-01-2012, 12:30 PM)Pedro link Wrote: Quick suggestions:
- Maybe more textdraws should be shown to the players teaching how to activate the bomb.
- Would be cooler if there was a larger bomb shop, the current one could be removed and just add a new object, so you can make carbombs with the biggest vehicles.
- And perhaps make an universal vehicle shop, people would be able to tune their vehicles, to repair, to add bombs and maybe add some cool objects to their vehicles as well.
Nice suggestions. I agree the bombshop isn't very clear ATM and some textdraws would enhance it nicely. Maybe this is something we will look to improve in .12
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(05-01-2012, 12:30 PM)Pedro link Wrote: There's still also a bug with the ship:
Very often when I die and re-spawn on the ship or after dying I immediately /taxi to the ship, my spawn weapons are gone when I leave the ship. I am not sure if this bug's already fixed in .11, but the current version is still bugged.
Spawn protection is going to be removed all together which should resolve this
(05-04-2012, 06:51 PM)Matrix_Smith link Wrote: When one buys a house and then continues to sell it, it is possible to sell it multiple times, thus making lots of money.