All the bugs from 2.94.9 still exist, so I'm re-posting them here with a few additions.
- The /waterfight minigame isn't under any category in the /minigames menu.
- Winning a waterfight minigame doesn't add a +1 count to a player's minigame stats.
- The bug when players have normal weapons in the waterfight minigame due to joining it during the spawn protection period, still exists.
- An error message was displayed after the waterfight minigame ended :
http://i39.tinypic.com/m79smb.png
- When the waterfight ends up in a draw, it can't be started again, unless another minigame is started. The message displayed is "This minigame is currently in progress....etc.". Also, both the players end up in the Red Country, with no weapons and a cj skin.
- Weapons are temporarily lost sometimes, after a waterfight.
- Players don't see black colored names of other players who go /afk before they join. Normal colors are displayed in the score list.
- /dive and /nos work during minigames.
- Snipers don't cause any damage in /idm.
- Sometimes, players on the ship get damaged and die, when they're shot at.
- Upgrading to a Professional account gives players a bank limit of $750 million. It's only supposed to give a player the ability to use ATMs and the bank limit is supposed to increase only by $20 million per plus point.
- Any non-VIP player can use a Hydra/Hunter if it's parked as someone's house vehicle.
- Houses are randomly being moved from their original locations or deleted (not sure which one).
- The /gangs menu needs some fixes.
- Players still require 10 speed bonuses to install car bombs. Speed bonuses were removed, so the requirement should be removed.
- /my spawnmoney doesn't work because it conflicts with /my spawn.
- Players get stuck after selecting a category under /minigames and closing the menu.
- Vehicles from various jump zones are randomly spawning in various places in the main world.
- /world weather doesn't work anymore.
- Friendly fire works in robbery sometimes.
- /visit still doesn't work properly.
- The /tow command needs some changes.
1) It doesn't require a player to wait when it's used for the first time. It can easily be abused that way.
2) There's no timer between consecutive uses of the command. It just says "You have to wait a bit more to use it again".
I think it should work the same way as taxi does.