05-28-2008, 09:58 AM
^Ok
[SWK]'s very own mode (concept by me) is currently being developed, as of now the map is being made (big credits to GhOmy_ for that)
Team 2 Spawns at the other side of the map
The whole map like i said is going to be a battle field:
There is a time limit, 20 minutes most likely the best
The battlefield is split into 5-7 turfs
[pre]As soon as a turf war is triggered, the timer is started
The fighters then rush to the area and begin fighting
They use cover, snipe points, suppressive fire, ambushes, trickery and almost any tactic available
Whichever team kills the other team a certain amount of times wins that turf
Both teams are told to move onto another area to fight as that turf is now locked[/pre]
Whichever team has the most turfs by the end of the time limit is the winner, and the game mode is restarted.
Now this battlefield should be large
There should be vehicles in SOME parts of the battle field
Trenches
A canal running through part of the battle field with small boats.
The whole battle field should show features of a war zone;
abandoned buildings
wrecked buildings
Places for cover
There should be non human obstacles eg;
Fences at the shore of the canal to stop enemies getting over (but they can be blown up)
Large Hills (enemies cant get up them, but you can use it for a snipe spot if you spawn there)
Swamps, you gotta swim through them to get closer to the enemy
Hopefully we can make that ^^
[SWK]'s very own mode (concept by me) is currently being developed, as of now the map is being made (big credits to GhOmy_ for that)
The Mode Idea
Team 1 Spawns at one side of the mapTeam 2 Spawns at the other side of the map
The whole map like i said is going to be a battle field:
There is a time limit, 20 minutes most likely the best
The battlefield is split into 5-7 turfs
[pre]As soon as a turf war is triggered, the timer is started
The fighters then rush to the area and begin fighting
They use cover, snipe points, suppressive fire, ambushes, trickery and almost any tactic available
Whichever team kills the other team a certain amount of times wins that turf
Both teams are told to move onto another area to fight as that turf is now locked[/pre]
Whichever team has the most turfs by the end of the time limit is the winner, and the game mode is restarted.
The Map Idea
Features of the Battle FieldNow this battlefield should be large
There should be vehicles in SOME parts of the battle field
Trenches
A canal running through part of the battle field with small boats.
The whole battle field should show features of a war zone;
abandoned buildings
wrecked buildings
Places for cover
There should be non human obstacles eg;
Fences at the shore of the canal to stop enemies getting over (but they can be blown up)
Large Hills (enemies cant get up them, but you can use it for a snipe spot if you spawn there)
Swamps, you gotta swim through them to get closer to the enemy
Hopefully we can make that ^^