07-10-2013, 03:21 PM
Rockstar has released new details concerning gun combat and the cover system in Grand Theft Auto 5.
In an interview with Game Informer, combat designer Phil Hooker detailed the major changes that have been made to the game's weapons and combat system.
"A massive amount of work went into overhauling animation systems, targeting, and camerawork to really open up new opportunities for the player in the kind of freeform, open-world action shootouts that are the heart of Grand Theft Auto," Hooker said.
"We wanted shooting to feel more precise and satisfying while supporting multiple styles of play.
"The controls have been expanded, so now in addition to traditional left trigger 'down the sights' aiming, you can also both run and shoot comfortably while only using the right trigger."
Hooker said that the gun combat in Grand Theft Auto 5 has been designed with elements from three previous Rockstar games in mind: GTA 4, Red Dead Redemption and Max Payne 3.
"The main push for gunplay on GTA 5 was trying to make everything as dynamic and fluid as possible, from animation to targeting to camera behaviour - we're trying to push every aspect to the next level," he explained.
The game's cover system has also been detailed, with a heavy focus placed on how cars might impact a shootout.
"In addition to smoothly running out of a car whilst firing a gun, players are able to use their car as cover, getting out and staying low without exposing themselves," Hooker continued.
"They can make a stand there behind the car for a while, and then at any time quickly re-enter the car from cover or from shooting and speed away with little exposure to enemy fire.
"It can really make the difference at crucial moments."
Rockstar has also revealed that both gun and vehicle customization will be more in-depth experiences than in previous games.
The game is set to release on Xbox 360 and PS3 on September 17.
In an interview with Game Informer, combat designer Phil Hooker detailed the major changes that have been made to the game's weapons and combat system.
"A massive amount of work went into overhauling animation systems, targeting, and camerawork to really open up new opportunities for the player in the kind of freeform, open-world action shootouts that are the heart of Grand Theft Auto," Hooker said.
"We wanted shooting to feel more precise and satisfying while supporting multiple styles of play.
"The controls have been expanded, so now in addition to traditional left trigger 'down the sights' aiming, you can also both run and shoot comfortably while only using the right trigger."
Hooker said that the gun combat in Grand Theft Auto 5 has been designed with elements from three previous Rockstar games in mind: GTA 4, Red Dead Redemption and Max Payne 3.
"The main push for gunplay on GTA 5 was trying to make everything as dynamic and fluid as possible, from animation to targeting to camera behaviour - we're trying to push every aspect to the next level," he explained.
The game's cover system has also been detailed, with a heavy focus placed on how cars might impact a shootout.
"In addition to smoothly running out of a car whilst firing a gun, players are able to use their car as cover, getting out and staying low without exposing themselves," Hooker continued.
"They can make a stand there behind the car for a while, and then at any time quickly re-enter the car from cover or from shooting and speed away with little exposure to enemy fire.
"It can really make the difference at crucial moments."
Rockstar has also revealed that both gun and vehicle customization will be more in-depth experiences than in previous games.
The game is set to release on Xbox 360 and PS3 on September 17.