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SA-MP 0.3z - Check out the new weapon sync on LVP!
#21
0.3z

rip dm
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#22
(01-17-2014, 06:11 AM)Fat Cobra link Wrote: 0.3z

rip dm

: D
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#23
Time to get a controller...
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#24
(01-17-2014, 06:11 AM)Fat Cobra link Wrote: 0.3z

rip dm
:O like aimbot
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#25
(01-17-2014, 06:11 AM)Fat Cobra link Wrote: 0.3z

rip dm

even I have to admit that this just sucks balls -.-'
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#26
Played it, Its pure and utter shite
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#27
LVP, you can keep cake as long as you don't implement this shit.
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#28
(01-16-2014, 07:40 PM)0Target0 link Wrote: Yeah Lead aim on all FPS should be the standard!!!

SA-MP isnt an FPS, and lead aim basically is RW fighting and has been for 8 years now - When you get into a fight in RW it's all about can you predict where your enemies going to turn next to get the biggest shot, running in a certain way to avoid them getting a clear shot on your hitbox, etc

Now I fear, like in Cobras video, its just going to be people doing their best to try hide the fact that they're using autoaim (though some players already do this with aimbot) and in general, the skillset every top RW player has acquired is thrown out the window. This is good thing because it means potentially theirs going to be some new big cats in the game, but shit because well look at it
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#29
Quote:Updates:

SA-MP 0.3z RC2 Client/Server update

- Removes autoaim ability from the joypad controls
- Adds BULLET_HIT_TYPE_PLAYER_OBJECT 4
- Fixes gunshell/smoke particle offset problem
http://forum.sa-mp.com/showthread.php?t=487997

If you people have gotten used to shitty samp sync and want to keep it, just keep 0.3x. Aint much harder than that.
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#30
so when this coming to lvp ?
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