Hello There, Guest! Login or Register


SA-MP 0.2.2 Discussion!
#61
Just noticed that Peter mentioned an event to promote the server. Ahhh...please dont, the amount of players on the server is great right now. This server ended up doing really well because of the lack of promotion (and the Admins of course). If there is a lot more people on, it will end up like littlewhitey's server or the party server. So, since everything is really great right now then why not leave it at the same amount of people?
Reply
#62
(02-19-2007, 11:14 PM)Grove link Wrote:create vechiles? literllay make up your own car?

Oh man. I have to be 100% clear with you don't I. You can spawn cars ingame, if set in the script first.

So I can make a command, to spawn a car at the airport. So when I type /spawn, for example, it will spawn a car I set in the script at the airport.

-tj
Reply
#63
:o really? :O
Reply
#64
cool! I wonder if they will make any more vids soon! And when they will update the blog! I always check but so far... No updates :(
Reply
#65
Is anyone a beta tester for SA-MP 0.2? (Except peter)
Reply
#66
I am a beta-tester... in my dreams, so much fun!
Reply
#67
(02-23-2007, 11:32 PM)cannabis link Wrote:I am a beta-tester... in my dreams, so much fun!

Lmao no offence but that's preety sad :P

-tj
Reply
#68
lol! I hope the bomb shop is synched in sa-mp 0.2!¬
Reply
#69
(02-26-2007, 12:57 AM)Grove link Wrote:lol! I hope the bomb shop is synched in sa-mp 0.2!¬

I don't think it will be - for a car to explode properly, a player must be in it to cause it to go on fire (then a timer does a rest, and that is handled locally regardless of if there is anyone is in the car or not).

-tj
Reply
#70
But how do u no that in SA-MP 0.2 people wont be required to be in cars for them to explode? Its possible!!!!
Reply