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Battlefield 3
#31
Haha, yeah right.  Confused it with spring. 8)7

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Frostbite 2 engine real-time radiosity - SIGGRAPH 2010

Tech Demo of the new Frostbite 2.0 engine!
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#32
Scans of the GameInformer magazine, showing off some singleplayer shots: http://www.ps3blog.net/2011/02/07/battle...s-amazing/

Looks great :)
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#33
its a game right
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#34
Quote:-Aiming for CY Q4 2011 release
-Concept for BF3 has been in the works for years, waiting on proper tech to seamlessly come together
-Frosbite 2.0 is the culmination of this tech, entirely re-written
-Lighting sounds neat, one "probe" contains more lighting information than an entire BFBC2 level.
-Level destruction is going to be "believable" but basically everything is destructible.
-Character animations powered by ANT, what EA Sports uses.
-AI characters and multiplayer characters have different animation sets
-No more "gliding" animations that look off, animation realism is a focus
-Captured their own war audios (bullets, tanks, helicopters, etc) at different distances to ensure realism
-Better audio cues for certain actions, more easily able to listen for threats
-Plan on better, more immediate post release content
-More unlocks than BFBC2
-Dice trying to find a good balance between customization of your character and not having "pink rabbit hat(s)"
-4 classes
-Will talk about squads "later"
-Looking into a theater mode but can't talk about it
-Will have co-op
-There will be a kill-cam but it can be turned off
-BF3's team is almost twice as big as the team for BFBC2
-They want the pacing of the single player mode to be balanced, with highs and lows. Makes the comparison to a song vs a guitar solo.
-Part of the single player mode takes place in Sulaymaniyah - Iraqi Kurdistan.
-"Fuck" will be used often, so M rated for sure
-There will be an earthquake in a level. The destruction sounds very impressive. 7 story building collapses, looks very well done
-Significant narrative that goes with the SP mode
-More than one setting, you're not in the middle east for the whole game
-PC version is lead version
-Why 64 players for PC only? No complains from the console crowd.
-No mod tools at release. Maybe none down the line either. Frosbite 2.0 is complex and mods tools would have to be dumbed down, so does Dice really want to put their time to that or would it be better spent elsewhere?
-Original story, not based on Bad Company at all.

:)
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#35
Beta within 12 months. Another reason to stay in the queue.
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#36
I really hope they add mod tools, or at least something that would allow for map creation. The biggest fear I have is it ending up like BFBC2 with new content only being delivered by the developers. There are promises made by the DICE of commitment to DLC, but I don't want a console style release of new content. It would be great if the community could be allowed to make maps rather than wait on DICE or have to pay for it with some EA BF3 map packs (they never said you would pay for it I KNOW, but still the potential is always there).

The game looks good, but I feel like this whole PC hype is mimicking Black Ops (DEDICATED SERVERS TREYARC LOVEZZZ US!). With the whole "oh here are some PC specific features THAT SHOWS WE CARE." When reading the article DICE stated that PC would enjoy some benefits but its stuff that's common "higher player count!, better motion blur! you can use AA!"

There are other graphical features they noted like radiosity, but it's never stated as being exclusive to PC (Crysis 2 supports it, xbox 360 demo has global illumination).

http://www.eurogamer.net/articles/digita...emo?page=2

I am waiting on the PC version like most here, but I am not too hyped (YET!).
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#37
I am now officially hyped :)

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#38
-Original story, not based on Bad Company at all.


;(
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#39
Looks freaking awesome.
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#40
The graphics look stunning :)

Battlefield 3 - Gameplay Debut Trailer
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