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[CANCELED] Fight Arena
#1
Fight Arena

I made this map to be used in the Las Venturas Playground versus LittleWithey's match, as it includes places where spectators can watch the play, but it can also be used for some minigames. Added some admin's towers, fixed the range of view of the spectators from up the stands, added the adversiting banners.

Every suggestion, idea, comment is highly appreciated  :)

Screenshots:
[Image: 2n17r7s.png]
[Image: 21k9ms0.png]
[Image: sfyzi9.png]
[Image: 2nu206q.png]
[Image: 9852m1.png]
[Image: 25thla9.png]

Code:

Code:
CreateDynamicObject(4866,2182.420,1689.337,323.604,0.0,0.0,0.0);
CreateDynamicObject(4866,2182.684,1812.157,323.609,0.0,0.0,-180.000);
CreateDynamicObject(5005,2165.962,1654.905,326.006,0.0,0.0,0.0);
CreateDynamicObject(5005,2086.936,1737.776,326.024,0.0,0.0,-90.000);
CreateDynamicObject(5005,2248.503,1734.573,326.006,0.0,0.0,-270.000);
CreateDynamicObject(5005,2166.391,1816.807,326.011,0.0,0.0,0.0);
CreateDynamicObject(621,2248.564,1654.564,323.508,0.0,0.0,0.0);
CreateDynamicObject(621,2086.733,1654.764,323.508,0.0,0.0,0.0);
CreateDynamicObject(621,2248.880,1817.079,323.512,0.0,0.0,0.0);
CreateDynamicObject(621,2086.702,1816.807,323.512,0.0,0.0,0.0);
CreateDynamicObject(3453,2083.671,1651.384,329.329,0.0,0.0,-90.000);
CreateDynamicObject(3452,2113.845,1645.924,329.329,0.0,0.0,0.0);
CreateDynamicObject(3452,2143.466,1645.917,329.329,0.0,0.0,0.0);
CreateDynamicObject(3452,2173.085,1645.914,329.329,0.0,0.0,0.0);
CreateDynamicObject(3452,2202.709,1645.927,329.329,0.0,0.0,-360.000);
CreateDynamicObject(3452,2232.316,1645.930,329.329,0.0,0.0,0.0);
CreateDynamicObject(3453,2251.750,1652.298,329.354,0.0,0.0,0.0);
CreateDynamicObject(3452,2257.239,1682.494,329.354,0.0,0.0,90.000);
CreateDynamicObject(3452,2257.239,1712.107,329.354,0.0,0.0,90.000);
CreateDynamicObject(3452,2257.248,1741.724,329.354,0.0,0.0,90.000);
CreateDynamicObject(3452,2257.239,1771.324,329.358,0.0,0.0,90.000);
CreateDynamicObject(3452,2257.228,1800.904,329.358,0.0,0.0,90.000);
CreateDynamicObject(3453,2250.856,1819.958,329.333,0.0,0.0,90.000);
CreateDynamicObject(3452,2220.755,1825.411,329.333,0.0,0.0,-180.000);
CreateDynamicObject(3452,2077.307,1680.640,329.329,0.0,0.0,-90.000);
CreateDynamicObject(3452,2077.300,1710.225,329.329,0.0,0.0,-90.000);
CreateDynamicObject(3452,2077.297,1739.832,329.329,0.0,0.0,-90.000);
CreateDynamicObject(3452,2077.292,1769.423,329.333,0.0,0.0,-90.000);
CreateDynamicObject(3452,2077.283,1799.018,329.333,0.0,0.0,-90.000);
CreateDynamicObject(3453,2082.610,1818.980,329.358,0.0,0.0,-180.000);
CreateDynamicObject(3452,2191.137,1825.398,329.333,0.0,0.0,-180.000);
CreateDynamicObject(3452,2161.534,1825.386,329.333,0.0,0.0,-180.000);
CreateDynamicObject(3452,2131.949,1825.397,329.333,0.0,0.0,-180.000);
CreateDynamicObject(3452,2107.181,1825.378,329.383,0.0,0.0,-180.000);
CreateDynamicObject(4238,2248.406,1665.763,332.225,0.0,0.0,-59.588);
CreateDynamicObject(4238,2248.388,1708.319,332.216,0.0,0.0,-59.588);
CreateDynamicObject(4729,2248.382,1687.093,332.229,0.0,0.0,-159.855);
CreateDynamicObject(4731,2248.406,1729.329,332.174,0.0,0.0,-59.588);
CreateDynamicObject(4729,2248.381,1750.698,332.182,0.0,0.0,-159.855);
CreateDynamicObject(4731,2248.342,1772.032,332.149,0.0,0.0,-59.588);
CreateDynamicObject(4238,2248.302,1793.337,332.145,0.0,0.0,-59.588);
CreateDynamicObject(4729,2248.438,1806.588,332.155,0.0,0.0,-159.855);
CreateDynamicObject(4238,2237.800,1816.769,332.153,0.0,0.0,30.412);
CreateDynamicObject(4731,2216.495,1816.731,332.127,0.0,0.0,30.412);
CreateDynamicObject(4729,2195.307,1816.698,332.117,0.0,0.0,-69.855);
CreateDynamicObject(4238,2174.034,1816.684,332.168,0.0,0.0,30.412);
CreateDynamicObject(4729,2152.738,1816.755,332.154,0.0,0.0,-69.855);
CreateDynamicObject(4238,2131.412,1816.710,332.115,0.0,0.0,30.412);
CreateDynamicObject(4731,2113.942,1816.807,332.084,0.0,0.0,30.412);
CreateDynamicObject(4731,2087.083,1806.556,332.107,0.0,0.0,120.412);
CreateDynamicObject(4729,2096.453,1816.712,332.065,0.0,0.0,-69.855);
CreateDynamicObject(4238,2087.051,1785.289,332.106,0.0,0.0,120.412);
CreateDynamicObject(4729,2087.024,1764.049,332.084,0.0,0.0,20.145);
CreateDynamicObject(4731,2087.072,1742.785,332.084,0.0,0.0,120.412);
CreateDynamicObject(4238,2087.066,1721.505,332.077,0.0,0.0,120.412);
CreateDynamicObject(4729,2087.016,1700.269,332.075,0.0,0.0,20.145);
CreateDynamicObject(4731,2086.996,1683.169,332.056,0.0,0.0,120.412);
CreateDynamicObject(4238,2087.061,1665.682,332.067,0.0,0.0,120.412);
CreateDynamicObject(4731,2097.690,1654.997,332.090,0.0,0.0,210.412);
CreateDynamicObject(4238,2118.877,1655.032,332.083,0.0,0.0,210.412);
CreateDynamicObject(4729,2140.137,1655.012,332.073,0.0,0.0,110.145);
CreateDynamicObject(4731,2161.292,1655.023,332.061,0.0,0.0,210.412);
CreateDynamicObject(4729,2182.469,1654.929,332.072,0.0,0.0,110.145);
CreateDynamicObject(4238,2203.829,1654.974,332.055,0.0,0.0,210.412);
CreateDynamicObject(4729,2237.994,1655.006,332.147,0.0,0.0,110.145);
CreateDynamicObject(4731,2220.788,1654.970,332.050,0.0,0.0,210.412);
CreateDynamicObject(3279,2242.867,1659.499,323.680,0.0,0.0,-180.000);
CreateDynamicObject(3279,2091.889,1660.904,323.680,0.0,0.0,0.0);
CreateDynamicObject(3279,2093.134,1811.271,323.684,0.0,0.0,-90.000);
CreateDynamicObject(3279,2242.461,1810.384,323.684,0.0,0.0,-180.000);
CreateDynamicObject(987,2234.736,1816.414,323.609,0.0,0.0,-90.000);
CreateDynamicObject(987,2234.674,1804.462,323.609,0.0,0.0,0.0);
CreateDynamicObject(987,2248.046,1665.398,323.604,0.0,0.0,-180.000);
CreateDynamicObject(987,2236.100,1665.486,323.604,0.0,0.0,-90.000);
CreateDynamicObject(987,2098.635,1667.195,323.579,0.0,0.0,-180.000);
CreateDynamicObject(987,2098.551,1655.255,323.589,0.0,0.0,-270.000);
CreateDynamicObject(987,2087.343,1806.611,323.609,0.0,0.0,0.0);
CreateDynamicObject(987,2099.293,1806.559,323.609,0.0,0.0,90.000);
Reply
#2
\o/
Reply
#3
Updated! Comments, suggestions, ideas?  :)
Reply
#4
Looks pretty nice :P. Have you been on the last LW vs LVP though? Slice's map is huge. He made it with 2 gates moving up when teams start to fight etc.
Reply
#5
I'll make moveobjects that we can use with commands, how does it sounds?

PS. No, this is my first LWvLVP match :)
Reply
#6
LVP vs LW, First 3 Rounds

His arena^^ Dunno if he changed it now
Reply
#7
I should add those air bridges, moving gates, etc.

Anyways, who will make the gamemode?  :P
Reply
#8
Probably Slice
Reply
#9
Cant wait for it :+

And btw, i think we can use a team base door on the enter of base in a team, too (at ctf map). Only team members can open/close their own door ( /open,/close etc). I'll add two more doors to my map if u agree..

LR
Reply
#10
LVP development team has nothing to do with it, it's all up to Slice
Reply