Las Venturas Playground
[CANCELED] Fight Arena - Printable Version

+- Las Venturas Playground (https://forum.sa-mp.nl)
+-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html)
+--- Forum: Development (https://forum.sa-mp.nl/forum-16.html)
+--- Thread: [CANCELED] Fight Arena (/thread-23566.html)

Pages: 1 2


[CANCELED] Fight Arena - Kase - 05-23-2010

Fight Arena

I made this map to be used in the Las Venturas Playground versus LittleWithey's match, as it includes places where spectators can watch the play, but it can also be used for some minigames. Added some admin's towers, fixed the range of view of the spectators from up the stands, added the adversiting banners.

Every suggestion, idea, comment is highly appreciated  :)

Screenshots:
[Image: 2n17r7s.png]
[Image: 21k9ms0.png]
[Image: sfyzi9.png]
[Image: 2nu206q.png]
[Image: 9852m1.png]
[Image: 25thla9.png]

Code:

Code:
CreateDynamicObject(4866,2182.420,1689.337,323.604,0.0,0.0,0.0);
CreateDynamicObject(4866,2182.684,1812.157,323.609,0.0,0.0,-180.000);
CreateDynamicObject(5005,2165.962,1654.905,326.006,0.0,0.0,0.0);
CreateDynamicObject(5005,2086.936,1737.776,326.024,0.0,0.0,-90.000);
CreateDynamicObject(5005,2248.503,1734.573,326.006,0.0,0.0,-270.000);
CreateDynamicObject(5005,2166.391,1816.807,326.011,0.0,0.0,0.0);
CreateDynamicObject(621,2248.564,1654.564,323.508,0.0,0.0,0.0);
CreateDynamicObject(621,2086.733,1654.764,323.508,0.0,0.0,0.0);
CreateDynamicObject(621,2248.880,1817.079,323.512,0.0,0.0,0.0);
CreateDynamicObject(621,2086.702,1816.807,323.512,0.0,0.0,0.0);
CreateDynamicObject(3453,2083.671,1651.384,329.329,0.0,0.0,-90.000);
CreateDynamicObject(3452,2113.845,1645.924,329.329,0.0,0.0,0.0);
CreateDynamicObject(3452,2143.466,1645.917,329.329,0.0,0.0,0.0);
CreateDynamicObject(3452,2173.085,1645.914,329.329,0.0,0.0,0.0);
CreateDynamicObject(3452,2202.709,1645.927,329.329,0.0,0.0,-360.000);
CreateDynamicObject(3452,2232.316,1645.930,329.329,0.0,0.0,0.0);
CreateDynamicObject(3453,2251.750,1652.298,329.354,0.0,0.0,0.0);
CreateDynamicObject(3452,2257.239,1682.494,329.354,0.0,0.0,90.000);
CreateDynamicObject(3452,2257.239,1712.107,329.354,0.0,0.0,90.000);
CreateDynamicObject(3452,2257.248,1741.724,329.354,0.0,0.0,90.000);
CreateDynamicObject(3452,2257.239,1771.324,329.358,0.0,0.0,90.000);
CreateDynamicObject(3452,2257.228,1800.904,329.358,0.0,0.0,90.000);
CreateDynamicObject(3453,2250.856,1819.958,329.333,0.0,0.0,90.000);
CreateDynamicObject(3452,2220.755,1825.411,329.333,0.0,0.0,-180.000);
CreateDynamicObject(3452,2077.307,1680.640,329.329,0.0,0.0,-90.000);
CreateDynamicObject(3452,2077.300,1710.225,329.329,0.0,0.0,-90.000);
CreateDynamicObject(3452,2077.297,1739.832,329.329,0.0,0.0,-90.000);
CreateDynamicObject(3452,2077.292,1769.423,329.333,0.0,0.0,-90.000);
CreateDynamicObject(3452,2077.283,1799.018,329.333,0.0,0.0,-90.000);
CreateDynamicObject(3453,2082.610,1818.980,329.358,0.0,0.0,-180.000);
CreateDynamicObject(3452,2191.137,1825.398,329.333,0.0,0.0,-180.000);
CreateDynamicObject(3452,2161.534,1825.386,329.333,0.0,0.0,-180.000);
CreateDynamicObject(3452,2131.949,1825.397,329.333,0.0,0.0,-180.000);
CreateDynamicObject(3452,2107.181,1825.378,329.383,0.0,0.0,-180.000);
CreateDynamicObject(4238,2248.406,1665.763,332.225,0.0,0.0,-59.588);
CreateDynamicObject(4238,2248.388,1708.319,332.216,0.0,0.0,-59.588);
CreateDynamicObject(4729,2248.382,1687.093,332.229,0.0,0.0,-159.855);
CreateDynamicObject(4731,2248.406,1729.329,332.174,0.0,0.0,-59.588);
CreateDynamicObject(4729,2248.381,1750.698,332.182,0.0,0.0,-159.855);
CreateDynamicObject(4731,2248.342,1772.032,332.149,0.0,0.0,-59.588);
CreateDynamicObject(4238,2248.302,1793.337,332.145,0.0,0.0,-59.588);
CreateDynamicObject(4729,2248.438,1806.588,332.155,0.0,0.0,-159.855);
CreateDynamicObject(4238,2237.800,1816.769,332.153,0.0,0.0,30.412);
CreateDynamicObject(4731,2216.495,1816.731,332.127,0.0,0.0,30.412);
CreateDynamicObject(4729,2195.307,1816.698,332.117,0.0,0.0,-69.855);
CreateDynamicObject(4238,2174.034,1816.684,332.168,0.0,0.0,30.412);
CreateDynamicObject(4729,2152.738,1816.755,332.154,0.0,0.0,-69.855);
CreateDynamicObject(4238,2131.412,1816.710,332.115,0.0,0.0,30.412);
CreateDynamicObject(4731,2113.942,1816.807,332.084,0.0,0.0,30.412);
CreateDynamicObject(4731,2087.083,1806.556,332.107,0.0,0.0,120.412);
CreateDynamicObject(4729,2096.453,1816.712,332.065,0.0,0.0,-69.855);
CreateDynamicObject(4238,2087.051,1785.289,332.106,0.0,0.0,120.412);
CreateDynamicObject(4729,2087.024,1764.049,332.084,0.0,0.0,20.145);
CreateDynamicObject(4731,2087.072,1742.785,332.084,0.0,0.0,120.412);
CreateDynamicObject(4238,2087.066,1721.505,332.077,0.0,0.0,120.412);
CreateDynamicObject(4729,2087.016,1700.269,332.075,0.0,0.0,20.145);
CreateDynamicObject(4731,2086.996,1683.169,332.056,0.0,0.0,120.412);
CreateDynamicObject(4238,2087.061,1665.682,332.067,0.0,0.0,120.412);
CreateDynamicObject(4731,2097.690,1654.997,332.090,0.0,0.0,210.412);
CreateDynamicObject(4238,2118.877,1655.032,332.083,0.0,0.0,210.412);
CreateDynamicObject(4729,2140.137,1655.012,332.073,0.0,0.0,110.145);
CreateDynamicObject(4731,2161.292,1655.023,332.061,0.0,0.0,210.412);
CreateDynamicObject(4729,2182.469,1654.929,332.072,0.0,0.0,110.145);
CreateDynamicObject(4238,2203.829,1654.974,332.055,0.0,0.0,210.412);
CreateDynamicObject(4729,2237.994,1655.006,332.147,0.0,0.0,110.145);
CreateDynamicObject(4731,2220.788,1654.970,332.050,0.0,0.0,210.412);
CreateDynamicObject(3279,2242.867,1659.499,323.680,0.0,0.0,-180.000);
CreateDynamicObject(3279,2091.889,1660.904,323.680,0.0,0.0,0.0);
CreateDynamicObject(3279,2093.134,1811.271,323.684,0.0,0.0,-90.000);
CreateDynamicObject(3279,2242.461,1810.384,323.684,0.0,0.0,-180.000);
CreateDynamicObject(987,2234.736,1816.414,323.609,0.0,0.0,-90.000);
CreateDynamicObject(987,2234.674,1804.462,323.609,0.0,0.0,0.0);
CreateDynamicObject(987,2248.046,1665.398,323.604,0.0,0.0,-180.000);
CreateDynamicObject(987,2236.100,1665.486,323.604,0.0,0.0,-90.000);
CreateDynamicObject(987,2098.635,1667.195,323.579,0.0,0.0,-180.000);
CreateDynamicObject(987,2098.551,1655.255,323.589,0.0,0.0,-270.000);
CreateDynamicObject(987,2087.343,1806.611,323.609,0.0,0.0,0.0);
CreateDynamicObject(987,2099.293,1806.559,323.609,0.0,0.0,90.000);



Re: [WIP] Fight Arena - LasTRace - 05-23-2010

\o/


Re: [WIP] Fight Arena - Kase - 05-25-2010

Updated! Comments, suggestions, ideas?  :)


Re: [WIP] Fight Arena - Matthias - 05-25-2010

Looks pretty nice :P. Have you been on the last LW vs LVP though? Slice's map is huge. He made it with 2 gates moving up when teams start to fight etc.


Re: [WIP] Fight Arena - Kase - 05-25-2010

I'll make moveobjects that we can use with commands, how does it sounds?

PS. No, this is my first LWvLVP match :)


Re: [WIP] Fight Arena - Matthias - 05-25-2010

LVP vs LW, First 3 Rounds

His arena^^ Dunno if he changed it now


Re: [WIP] Fight Arena - Kase - 05-26-2010

I should add those air bridges, moving gates, etc.

Anyways, who will make the gamemode?  :P


Re: [WIP] Fight Arena - Jay - 05-26-2010

Probably Slice


Re: [WIP] Fight Arena - LasTRace - 05-26-2010

Cant wait for it :+

And btw, i think we can use a team base door on the enter of base in a team, too (at ctf map). Only team members can open/close their own door ( /open,/close etc). I'll add two more doors to my map if u agree..

LR


Re: [WIP] Fight Arena - Matthias - 05-26-2010

LVP development team has nothing to do with it, it's all up to Slice