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Las Venturas Playground 3.0
#21
I'll rephrase my question a bit since I'm really interested in learning how it works. I wonder if php will be used to communicate directly to the player like for example Nuwani (so instead of samp-server), or if it somehow generates a pawnscript. If it's the first one I really wonder if php is able to handle 200 concurrent connections. It will give a lot of possibilities though. Either way, failsafe communicating with MySQL couldn't be easier with PHP.
#22
(07-11-2009, 04:29 PM)Chillosophy link Wrote: I'll rephrase my question a bit since I'm really interested in learning how it works. I wonder if php will be used to communicate directly to the player like for example Nuwani (so instead of samp-server), or if it somehow generates a pawnscript. If it's the first one I really wonder if php is able to handle 200 concurrent connections. It will give a lot of possibilities though. Either way, failsafe communicating with MySQL couldn't be easier with PHP.
I guess the most likely solution would be to embed the PHP interpreter into a plugin that communicates with the sa-mp server, with every native Pawn function directly callable from PHP. Generating a Pawn script wouldn't work at all; first of all it's almost impossible to realise, and secondly it would nullify pretty much every advantage PHP has over Pawn.
#23
(07-11-2009, 05:08 PM)Pugwipe link Wrote: I guess the most likely solution would be to embed the PHP interpreter into a plugin that communicates with the sa-mp server, with every native Pawn function directly callable from PHP. Generating a Pawn script wouldn't work at all; first of all it's almost impossible to realise, and secondly it would nullify pretty much every advantage PHP has over Pawn.

That makes sense, thanks :)
#24
So are we going to go through on this idea? and if we do, when would we start? Cause it would be better if we started as soon as possible to finish it by the end of the summer.
#25
I think the end of the summer is too soon. Some things need to be changed to sa-mp, which might take some time. And don't forget the _complete_ gamemode has to be rebuilt in PHP.
#26
Way too soon indeed. So it's 100% sure we're going to do it in PHP?
#27
I would actually be very suprised if it was done by christmas.
#28
Yea the end of the summer is really soon, but what I was trying to get a crossed is, the sooner we commit to this idea, the sooner we could have it done.