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Vehicle Destroyal
#1
Search "destroyvehicle" (27 hits in 11 files)
  F:\LVPDEV - kopie\development\defines.pwn (1 hits)
Line 22: #define EraseVehicle DestroyVehicle
  F:\LVPDEV - kopie\development\forwards.pwn (3 hits)
Line 6: forward VehRes(vehicleid); // DestroyVehicle fix
Line 33: forward CRace__DestroyVehicle(i);
Line 55: forward DestroyVehicleTimer( vehicleid );
  F:\LVPDEV - kopie\development\Handlers\Brief.pwn (4 hits)
Line 143: DestroyVehicle(briefVehicle[playerid]);
Line 251: DestroyVehicle(briefVehicle[playerid]);
Line 329: DestroyVehicle(vehicleid);
Line 357:            DestroyVehicle(briefVehicle[i]);
  F:\LVPDEV - kopie\development\Handlers\Derby.pwn (1 hits)
Line 851: DestroyVehicle(g_DerbyPlayer[iPlayerID][true]);
  F:\LVPDEV - kopie\development\Handlers\Grand Theft Auto.pwn (1 hits)
Line 159: DestroyVehicle(vid);
  F:\LVPDEV - kopie\development\Handlers\Imports.pwn (3 hits)
Line 418: //CImport::DestroyVehicle
Line 420: CImport__DestroyVehicle(vehicleid)
Line 425: DestroyVehicle(vehicleid);
  F:\LVPDEV - kopie\development\Handlers\Race.pwn (5 hits)
Line 753:   DestroyVehicle(iVehicle);
Line 882: DestroyVehicle(g_RaceVehicles[iRaceID][iSignupID]);
Line 913: // CRace::DestroyVehicle
Line 916: public CRace__DestroyVehicle(i)
Line 923:         DestroyVehicle ( i + 550 );
  F:\LVPDEV - kopie\development\Handlers\Rivershell.pwn (3 hits)
Line 336:     DestroyVehicle(i);
Line 340: DestroyVehicle(v_Objective[TEAM_GREEN]);
Line 341: DestroyVehicle(v_Objective[TEAM_BLUE]);
  F:\LVPDEV - kopie\development\Handlers\Robbery.pwn (1 hits)
Line 972:     DestroyVehicle(casinoCars[i]);
  F:\LVPDEV - kopie\development\lvp.amx (2 hits)
Line 25:
Line 25:
  F:\LVPDEV - kopie\development\vehicleHandler.pwn (3 hits)
Line 1838: if(CImport::DestroyVehicle(vehicleid)) return true;
Line 1913: DestroyVehicle(vehicleid);
Line 2110: if(CImport::DestroyVehicle(vehicleid)) return 1;


Search "EraseVehicle" (3 hits in 3 files)
  F:\LVPDEV - kopie\development\defines.pwn (1 hits)
Line 22: #define EraseVehicle DestroyVehicle
  F:\LVPDEV - kopie\development\Handlers\Brief.pwn (1 hits)
Line 436: EraseVehicle(briefVehicle[i]);
  F:\LVPDEV - kopie\development\Handlers\Robbery.pwn (1 hits)
Line 263:     EraseVehicle(i);
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#2
Erasevehicle might be the problem now that I recall. It sets a timer to destroy a vehicle 10 seconds after it being called to prevent an old SA:MP destroyvehicle bug. I'll look into it.

Cheers.
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#3
Search "SetVehicleVirtualWorld" (23 hits in 13 files)
  F:\LVPDEV - kopie\development\Commands\Administrator.pwn (2 hits)
Line 652: SetVehicleVirtualWorld(iVehicleID,iWorldID);
Line 938: SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),iWorldID);
  F:\LVPDEV - kopie\development\Handlers\BombShop.pwn (2 hits)
Line 118: SetVehicleVirtualWorld(GetPlayerVehicleID(i),randworld);
Line 569: SetVehicleVirtualWorld(GetPlayerVehicleID(playerid),0);
  F:\LVPDEV - kopie\development\Handlers\Brief.pwn (1 hits)
Line 528: SetVehicleVirtualWorld(briefVehicle[playerid],BRIEF_WORLD);
  F:\LVPDEV - kopie\development\Handlers\Derby.pwn (1 hits)
Line 821: SetVehicleVirtualWorld(iVeh,iDerbyID);
  F:\LVPDEV - kopie\development\Handlers\Race.pwn (1 hits)
Line 472:     SetVehicleVirtualWorld( g_RaceVehicles[ iRaceID ][ iSignupID ], ( 200 + iRaceID ) );
  F:\LVPDEV - kopie\development\Handlers\RaceBuilder.pwn (2 hits)
Line 395: SetVehicleVirtualWorld((GetPlayerVehicleID(playerid)),0); //set them back in there world
Line 615: SetVehicleVirtualWorld(vid,playerid); //Lets move the race builders out the way of the other players.
  F:\LVPDEV - kopie\development\Handlers\Rivershell.pwn (3 hits)
Line 349: SetVehicleVirtualWorld(v_Objective[TEAM_GREEN],RIVERSHELL_WORLD);
Line 350:        SetVehicleVirtualWorld(v_Objective[TEAM_BLUE],RIVERSHELL_WORLD);
Line 378:     SetVehicleVirtualWorld(i,RIVERSHELL_WORLD);
  F:\LVPDEV - kopie\development\Handlers\Robbery.pwn (2 hits)
Line 192:     SetVehicleVirtualWorld(casinoCars[i], ROBBERY_VWORLD);
Line 299:     SetVehicleVirtualWorld(casinoCars[i], ROBBERY_VWORLD);
  F:\LVPDEV - kopie\development\Handlers\SaveInfo.pwn (1 hits)
Line 383: SetVehicleVirtualWorld(playerSaved[iSavedSlot][saveLastVehicle],GetPlayerVirtualWorld(playerid));
  F:\LVPDEV - kopie\development\lvp.amx (1 hits)
Line 25:
  F:\LVPDEV - kopie\development\lvp.pwn (4 hits)
Line 6950:     SetVehicleVirtualWorld(mVID, g_VirtualWorld[ playerid ]);
Line 6954:         SetVehicleVirtualWorld(iTrailerID, g_VirtualWorld[ playerid ]);
Line 9297:         SetVehicleVirtualWorld(iVehicleID, WorldID);
Line 9307:             SetVehicleVirtualWorld( iTrailerID, WorldID );
  F:\LVPDEV - kopie\development\Maps\Handler.pwn (2 hits)
Line 182: SetVehicleVirtualWorld(veh,Map_Zone[mapzid][Map_World]);
Line 227: SetVehicleVirtualWorld(vehid,g_VirtualWorld[playerid]);
  F:\LVPDEV - kopie\development\vehicleHandler.pwn (1 hits)
Line 1852:     SetVehicleVirtualWorld( vehicleid, 0 );


Search "g_WorldVehicle" (8 hits in 4 files)
  F:\LVPDEV - kopie\development\lvp.pwn (4 hits)
Line 6951:     g_WorldVehicle[ mVID ] = 1;
Line 6955:         g_WorldVehicle[ iTrailerID ] = 1;
Line 9298: g_WorldVehicle[ iVehicleID ] = (WorldID == 0) ? 0 : 1;
Line 9308:             g_WorldVehicle[ iTrailerID ] = (WorldID == 0) ? 0 : 1;
  F:\LVPDEV - kopie\development\Maps\Handler.pwn (1 hits)
Line 183: g_WorldVehicle[veh] = true;
  F:\LVPDEV - kopie\development\vars.pwn (1 hits)
Line 350: new g_WorldVehicle[ 700 ];
  F:\LVPDEV - kopie\development\vehicleHandler.pwn (2 hits)
Line 1850: if(g_WorldVehicle[vehicleid])
Line 1853:     g_WorldVehicle[ vehicleid ] = 0;


Search "Vinterior" (14 hits in 3 files)
  F:\LVPDEV - kopie\development\Commands\Administrator.pwn (1 hits)
Line 1202: SetPlayerInterior(playerid,VehicleInfo[vehID][Vinterior]);
  F:\LVPDEV - kopie\development\Handlers\Grand Theft Auto.pwn (1 hits)
Line 176: || AnyPlayerInVehicle(v_GTA) || v_Health < 600 || VehicleInfo[v_GTA][Vinterior] > 0 ||
  F:\LVPDEV - kopie\development\vehicleHandler.pwn (12 hits)
Line 43: Vinterior
Line 792: stock CreateSpecialVehicle(vehicleID, Float:x, Float:y, Float:z, Float:angleex, color1, color2, numberplate[], vinterior = 0)
Line 802: LinkVehicleToInterior(vID, vinterior);
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 822: stock AddVehicle(vehicleID, Float:x, Float:y, Float:z, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 0)
Line 839: LinkVehicleToInterior(vID, vinterior);
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 1289: //AddVehicle(vehicleID, Float:x, Float:y, Float:z, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 1)
Line 1847: LinkVehicleToInterior(vehicleid,VehicleInfo[vehicleid][Vinterior]);
Line 1886: if(!VehicleInfo[vehicleid][Vinterior] && IsVehicleConnected(vehicleid) && RandomVehicle[vehicleid][v_goto] == 0)


Search "vInterior" (14 hits in 3 files)
  F:\LVPDEV - kopie\development\Commands\Administrator.pwn (1 hits)
Line 1202: SetPlayerInterior(playerid,VehicleInfo[vehID][Vinterior]);
  F:\LVPDEV - kopie\development\Handlers\Grand Theft Auto.pwn (1 hits)
Line 176: || AnyPlayerInVehicle(v_GTA) || v_Health < 600 || VehicleInfo[v_GTA][Vinterior] > 0 ||
  F:\LVPDEV - kopie\development\vehicleHandler.pwn (12 hits)
Line 43: Vinterior
Line 792: stock CreateSpecialVehicle(vehicleID, Float:x, Float:y, Float:z, Float:angleex, color1, color2, numberplate[], vinterior = 0)
Line 802: LinkVehicleToInterior(vID, vinterior);
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 804: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 822: stock AddVehicle(vehicleID, Float:x, Float:y, Float:z, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 0)
Line 839: LinkVehicleToInterior(vID, vinterior);
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 846: VehicleInfo[CurrentVehicle][Vinterior] = vinterior;
Line 1289: //AddVehicle(vehicleID, Float:x, Float:y, Float:z, Float:angleex, color1, color2, adminonly=0, vinterior = 0, randspawn = 1)
Line 1847: LinkVehicleToInterior(vehicleid,VehicleInfo[vehicleid][Vinterior]);
Line 1886: if(!VehicleInfo[vehicleid][Vinterior] && IsVehicleConnected(vehicleid) && RandomVehicle[vehicleid][v_goto] == 0)
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#4
ty
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#5
When you get a chance could you search for ShowPlayerNameTagForPlayer (637)

Thanks.
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#6
Search "ShowPlayerNameTagForPlayer" (22 hits in 14 files)
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Commands\Moderator.pwn (1 hits)
Line 73:     ShowPlayerNameTagForPlayer(i, playerid, 1);
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Commands\ModeratorNew.pwn (1 hits)
Line 36:     ShowPlayerNameTagForPlayer(i, playerid, 1);
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Commands\Administrator.pwn (4 hits)
Line 1955:         ShowPlayerNameTagForPlayer( i, iPlayerID, 1 );
Line 1956:         ShowPlayerNameTagForPlayer( iPlayerID, i, 1 );
Line 4499:     ShowPlayerNameTagForPlayer(i, playerid, 0);
Line 4506:         ShowPlayerNameTagForPlayer(j, playerid, 1);
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Commands\General.pwn (2 hits)
Line 4530: ShowPlayerNameTagForPlayer( i, playerid, 0 );
Line 4544: ShowPlayerNameTagForPlayer( i, playerid, 1 );
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Minigames\Deathmatch\sniper.pwn (1 hits)
Line 75:     ShowPlayerNameTagForPlayer( b, playerid, 0 );
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Minigames\Deathmatch\grenade.pwn (1 hits)
Line 15:     ShowPlayerNameTagForPlayer( b, playerid, 0 );
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Minigames\Deathmatch\minigun.pwn (1 hits)
Line 72:     ShowPlayerNameTagForPlayer( b, playerid, 0 );
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Minigames\Deathmatch\rocket.pwn (1 hits)
Line 15:     ShowPlayerNameTagForPlayer( b, playerid, 0 );
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Minigames\Deathmatch\ShipTDM.pwn (4 hits)
Line 55:            ShowPlayerNameTagForPlayer( playerid, m_sTDM_Members[ iOtherTeamID ][ i ], 0 );
Line 56:            ShowPlayerNameTagForPlayer( m_sTDM_Members[ iOtherTeamID ][ i ], playerid, 0 );
Line 196:            ShowPlayerNameTagForPlayer( playerid, m_sTDM_Members[ iOtherTeamID ][ i ], 1 );
Line 197:            ShowPlayerNameTagForPlayer( m_sTDM_Members[ iOtherTeamID ][ i ], playerid, 1 );
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\Minigames\MinigamesHandler.pwn (2 hits)
Line 327:     ShowPlayerNameTagForPlayer( b, playerid, 1 );
Line 397:     ShowPlayerNameTagForPlayer( b, i, 1 );
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\lvp.amx (1 hits)
Line 27: 
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\OnPlayerSpawn.pwn (1 hits)
Line 105: for(new i=0; i<SLOTS; i++) if(IsPlayerConnected(i)) ShowPlayerNameTagForPlayer(i, playerid, 1);
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\connections.pwn (1 hits)
Line 104: ShowPlayerNameTagForPlayer(i, playerid, 1); //reset watch2 stuff
  G:\Matthias (Backup)\SAMP\Las Venturas Playground\LVP\development\a_samp.pwn (1 hits)
Line 262: native ShowPlayerNameTagForPlayer(playerid, showplayerid, show);
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