Posts: 791
Threads: 33
Joined: Mar 2009
07-30-2011, 03:53 PM
(This post was last modified: 07-30-2011, 04:14 PM by thiaZ)
(07-30-2011, 01:23 PM)Zoot link Wrote: enough is enough.
watch my frag video or -1
*uber cool gangsta pro video*
-1
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(07-30-2011, 02:49 PM)yeray link Wrote: that happens becouse of pings.. mta works as server/client side it means..
That's how nearly every MP game works, lol.
(07-30-2011, 02:49 PM)yeray link Wrote: when you hit someone on your screen, he will get the hit on his game acording to the ping between both, so if you have 400 ping and you hit another guy with 300 ping count 700 ms +/- and its the time he will take on receive the hit. Correct me someone if im wrong but i think that is the reason of it
As far as I know ping is calculated by the avarage reactiontime of client -> server -> client, this means that the server is able to send packets to other clients sooner as the sender-client gets a response from the server. Correct me if I'm wrong, but that would reduce the sync-time.
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nice tree texture you got there at 0:54 zoot, haha.