SA-MP 0.2x has just been released and is available on the SA-MP Downloads page!
Changes:
The 0.2.2 server list is getting turned off soon according to Kye, so therefore to play LVP, you will all need to update to 0.2x when LVP updates, which could be soon.
Changes:
(11-15-2008, 10:50 AM)Kye link Wrote: - Fixed insecure handling of private messages.
- Fixed packet fragmentation/MTU issue.
- Various security updates to the netcode and connection logic.
- Security updates to the client binaries.
- Removed compression from the aiming vectors to improve accuracy.
- Added seconds to server logs and also shows raw incomming UDP connections.
- OnVehicleMod/OnVehiclePaintjob/OnVehicleRespray includes the origin playerid.
- Added OnPlayerUpdate, a callback fired for every player network update. This will help with server-side anti-cheat and detecting alt-tabbed/idle players.
- Limited MAX_FILTER_SCRIPTS to 16 to conserve server CPU.Code:forward OnVehicleMod(playerid, vehicleid, componentid);
forward OnVehiclePaintjob(playerid, vehicleid, paintjobid);
forward OnVehicleRespray(playerid, vehicleid, color1, color2);
forward OnPlayerUpdate(playerid); // called for every player network update. return 0 to prevent replication to other clients.
The 0.2.2 server list is getting turned off soon according to Kye, so therefore to play LVP, you will all need to update to 0.2x when LVP updates, which could be soon.