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[SWK] X - 10 FUCKING YEARS OF THIS BULLSHIT
(05-27-2008, 12:05 PM)Jay link Wrote: I can come, but tbh Im more of a run weapon'er.

What date? Next sunday? I'll probs just end up being a spectator if everyone shows up. but who knows :P

Oh, and English time is GMT, not GMT +1.
Ok sure, you'll probably get to play a few rounds if you do turn up, its this Sunday coming yeah 1st of June :P

And why am i seeing England as GMT 1 everywhere?(something about summertime etc) :S

Right now Gravity, EvilGate, GhOmy and me are confirmed, but some people are just lazy to post so theres probably thats gonna be there :P

And memberlist has changed quite a bit
Cannabis and Appz was kicked
Lilou left, great girl, but hasn't got much time for SA:MP, she didn't want to let SWK down so she left, <3 Lilou
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England is GMT +0, just GMT. ;)
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^Ok  ;)

[SWK]'s very own mode (concept by me) is currently being developed, as of now the map is being made (big credits to GhOmy_ for that)

The Mode Idea
Team 1 Spawns at one side of the map
Team 2 Spawns at the other side of the map

The whole map like i said is going to be a battle field:

There is a time limit, 20 minutes most likely the best
The battlefield is split into 5-7 turfs
[pre]As soon as a turf war is triggered, the timer is started
The fighters then rush to the area and begin fighting
They use cover, snipe points, suppressive fire, ambushes, trickery and almost any tactic available
Whichever team kills the other team a certain amount of times wins that turf
Both teams are told to move onto another area to fight as that turf is now locked[/pre]

Whichever team has the most turfs by the end of the time limit is the winner, and the game mode is restarted.

The Map Idea
Features of the Battle Field
Now this battlefield should be large
There should be vehicles in SOME parts of the battle field
Trenches
A canal running through part of the battle field with small boats.
The whole battle field should show features of a war zone;
  abandoned buildings
  wrecked buildings
  Places for cover

There should be non human obstacles eg;
  Fences at the shore of the canal to stop enemies getting over (but they can be blown up)
  Large Hills (enemies cant get up them, but you can use it for a snipe spot if you spawn there)
  Swamps, you gotta swim through them to get closer to the enemy



Hopefully we can make that ^^
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Wow, that sounds like a great idea. Be sure to tell us the ip if/when its made. :+
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Np will do :P
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Just to let Y'all know:

Quote:Nemesis link=topic=65.msg16540#msg16540 date=1212335480]I agree with that.

The match has been postponed till next week sunday same time, im really sorry, this has never happened before -_-

Guess ill have to make it up to everyone by selling my body.. NO WAI
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[Image: cupob9.png]
[SWK]South West KillaZ clan is invited to join SA-MP Summer cup 2008
More info's are here.
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Cool, ill check it out  :P
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Sexy!
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Quote:LilJoN link=topic=8612.msg115589#msg115589 date=1212424457]
[Image: cupob9.png]
[SWK]South West KillaZ clan is invited to join SA-MP Summer cup 2008
More info's are here.
pic made by me =p
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