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[BUG]Some /jumps are bugged?
#1
There are a few bugs and suggestions which can be quickFIXED (maybe)...

1) Some /jump maps are working perfectly fine with Corona (Red Rings which we pass through to complete the jump). But there are still some /jumps in which there is no Corona using which players can compelete the jumps successfully. Would be lit if we could fix those...

2) /robbery gives less money to team who win the minigame, /brief gives the winner like 2 millions, would like to see a lil boost in reward for /robbery winners ;)

3) /lock command is bugged. (Reported by Sinned)
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#2
Thank you for identifying bugs and posting some suggestions all along. I do like to enlist a bug in your post.

In /haystack, the time taken by the winner which is visible on the bottom left of the screen is somewhat around 30000 seconds. It's a garbage value. I tested it thoroughly and I find out that it shows same garbage value even if it is completed under 5 seconds.
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#3
UPDATE: We did the test together and it seems sau was talking about normal, not spawned vehicles. I think its best if we add a line " you can't lock a car which you don't own ! " .
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#4
(05-20-2020, 06:53 AM)Specifer Wrote: I think its best if we add a line " you can't lock a car which you don't own ! " .

Seems unnecessary. Why not simplify the whole thing by allowing /lock and /unlock for all vehicles, regardless of who the driver or owner is?
Players with 100 spray tags (vehicle owners) can spawn various vehicles. Had your vehicle stolen and locked? Spawn another one and go after the player who did it!
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#5
(05-19-2020, 08:11 PM)Halsey Wrote: There are a few bugs and suggestions which can be quickFIXED (maybe)...

1) Some /jump maps are working perfectly fine with Corona (Red Rings which we pass through to complete the jump). But there are still some /jumps in which there is no Corona using which players can compelete the jumps successfully. Would be lit if we could fix those...
Do you have a list for me of the ones that are not working properly?
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