08-09-2016, 03:23 PM
(This post was last modified: 08-09-2016, 04:21 PM by Gibbs Edited 2 times in total.)
I've been playing a lot on a certain racing server lately (play.adrenalinex.co.uk:7777) and to a lesser extent also racing in MTA's big servers. I think there's a lot of room of improvement for LVP's racing feature which at the moment does not provide the great amounts of fun that it could. So I'm just gonna go ahead and start hitting some main things that could use improvement:
are there vehicles spawned every now and then throughout the map (near CP-s or in between them). These races are usually long (at least 50 checkpoints and sometimes up to 200, most of the times between 50 and 100 cp-s though). Can be extremely fun if well created. //Also an important part that I forgot is that there are often CP-s near which there is a vehicle switch point aka a place for example where there are tons of planes and you the following 20 cp-s are high in the air for example, or boat CP-s.
- The amount of races should be much higher. I think it's simply a necessity if the race system is to be fun. Doing 20 different races can be fun for a while and it can even be fun to try to beat the top records for those 20 races (for people who are able to beat records) but sooner or later this will just get very boring. ... Perhaps a race creating possibility for regular players (we had that some years ago, can't remember what happened to it).
- Different types of races. Based on my experiences on the servers I mentioned, I would like to have such race types:
- Regural race where all the players are in the same world and can see each other, but they can't ram each other with cars (ghost mode). This is basically what LVP has right now. Depending on the race the players could either have or not have the possibility to use /vr (vehicle repair) command.
- "IV Race" (name refers to GTA IV races, I assume) - players are randomly placed in cars with a partner (if there are enough racers), one drives the car, the other one has M4 and can shoot other racing teams. Cars have partial godmode which means that the tires can be temporarily punctured by shooting (for ~2 seconds, enough to possibly make the enemy crash), but the car cannot be destroyed. People inside of the car can also be killed by shooting (if a driver dies then the passenger may exit the car, get back in as the driver and continue racing). If a team of two finishes, the driver will be counted as 1st place, the shooter as 2nd place).
are there vehicles spawned every now and then throughout the map (near CP-s or in between them). These races are usually long (at least 50 checkpoints and sometimes up to 200, most of the times between 50 and 100 cp-s though). Can be extremely fun if well created. //Also an important part that I forgot is that there are often CP-s near which there is a vehicle switch point aka a place for example where there are tons of planes and you the following 20 cp-s are high in the air for example, or boat CP-s.
- Racing as a continuous process (players can join /race whenever they want and they will be spawned into the start of either an ongoing race or a starting race with other people currently in that gamemode) but also having the possibility to complete Time Trial type races alone (e.g. /tt)
- Checkpoint counter (showing how many CP-s you have gone through and how many there are in total). I think we had that before maybe. Should be quite easy anyway.
- Every race saving stats for the 10 best times instead of just the winner's time.