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SA-MP 0.2.2 Discussion!
#91
Yeah, that would make it so boring.

-tj
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#92
well, suppose yer! I just hope satchel charges will be availble! The roadblock would be AWESOME!!!!!!!
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#93
You may or may not have read Peter's post but there will be multiple gang bases each in which the gang can modify with objects like a x-box or a fish on the wall etc
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#94
lol cool, so dsay in a coldthugz gang base, u can have the coldthugz symobl on the wall?
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#95
We can only use the objects who are in GTA: San andreas itself !
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#96
(03-05-2007, 10:04 PM)JUTD link Wrote:We can only use the objects who are in GTA: San andreas itself !

Couldn't we piece some different stuff together? :P

-tj
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#97
(03-05-2007, 10:05 PM)tomozj link Wrote:Couldn't we piece some different stuff together? :P

-tj

Actually, that would be modding and SA-MP 0.2 won't even start if you have your map and/or a model modified. That's a no-go ;) Maby future versions might include support to include our own objects, it would be quite cool really
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#98
I mean, place objects on the map, to simulate that's it's one object. Like if there was a log, you could put a few together (as in spawning them next to eachother) to create letters. See what I mean? :)

-tj
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#99
(03-06-2007, 09:50 AM)Peter link Wrote:Actually, that would be modding and SA-MP 0.2 won't even start if you have your map and/or a model modified. That's a no-go ;) Maby future versions might include support to include our own objects, it would be quite cool really
really???? I have an stunt park inside mount chilliad (lol) do I have to reinstall gta now :? (I lost the bacupsĀ  :D)
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(03-06-2007, 05:55 PM)oostcoast link Wrote:really???? I have an stunt park inside mount chilliad (lol) do I have to reinstall gta now :? (I lost the bacupsĀ  :D)

Most likely, SAMP supposedly won't run if your data\ folder was modified. Of course, it will be cracked, but before it is, you gotta reinstall GTA :P
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