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List of key things to test
#1
For the beta test tomorrow:

/jumps
Jump races. /jump 0 and 22
Players creating gangs
Property owners see a red icon on the map above the property and the property pickup changes when bought
Races can now be started from the race start point. For example, go to the /race1 start point to see in the main world.
New spawn position handler. Players can now spawn outside, in interiors or even in cars
Drop weapons after death
New RWTW arena
New VIP room
/commands dialog
Export payouts decreased
/taxi improved
Deagle spawn weapon
/drift races
New /race interface
Race handler improvements: categories, mapped races.  Test each category in the /race menu
Gang turf owner textdraw redone. Use /makemeowner test cmd to make your gang owner of a turf and test the textdraw shows
/haystack
/idm
New jumps, races and derbies
Working spray tags. Spray tags are identified on the map as a spray paint icon for testing
Power statue: Collect it to get health and armour when you kill someone. Located at the blue skull
New HAS map: FiXeRs sheep farm
Casino Robbery sound affect
Vending machines have been removed. The stability of this needs testing - Each vending machine location must be visited and checked to see if there are any crashes in the area


Note that everything off changelog.sa-mp.nl should be tested, these are just the most important.
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#2
what time
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#3
http://forum.sa-mp.nl/index.php?topic=29446.0
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