![]() |
|
List of key things to test - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: List of key things to test (/thread-28202.html) |
List of key things to test - Jay - 10-08-2011 For the beta test tomorrow: /jumps Jump races. /jump 0 and 22 Players creating gangs Property owners see a red icon on the map above the property and the property pickup changes when bought Races can now be started from the race start point. For example, go to the /race1 start point to see in the main world. New spawn position handler. Players can now spawn outside, in interiors or even in cars Drop weapons after death New RWTW arena New VIP room /commands dialog Export payouts decreased /taxi improved Deagle spawn weapon /drift races New /race interface Race handler improvements: categories, mapped races. Test each category in the /race menu Gang turf owner textdraw redone. Use /makemeowner test cmd to make your gang owner of a turf and test the textdraw shows /haystack /idm New jumps, races and derbies Working spray tags. Spray tags are identified on the map as a spray paint icon for testing Power statue: Collect it to get health and armour when you kill someone. Located at the blue skull New HAS map: FiXeRs sheep farm Casino Robbery sound affect Vending machines have been removed. The stability of this needs testing - Each vending machine location must be visited and checked to see if there are any crashes in the area Note that everything off changelog.sa-mp.nl should be tested, these are just the most important. Re: List of key things to test - Tpimp - 10-08-2011 what time Re: List of key things to test - Jay - 10-08-2011 http://forum.sa-mp.nl/index.php?topic=29446.0 |