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Are you going to do this? :+
#1
(05-27-2010, 01:32 PM)Jay link Wrote: I love MTA :)

Yeah we have plans to excessively improve races.

Let me quote the part about pickups:

Quote:Race pickups

Racers should be able to grab pickups during a race course (similar to that of Crash Tag Team Racing). Different pickups have different effects:

Gas Can      Velocity (Speed) increase
Heart          Vehicle repair
Wheels        Offroad wheels
Exhaust        2x Nos
Stop sign      Vehicle stop
Road Spikes  Tyre Pop
Single Skull    Large health decrease
Double Skull  Vehicle explodes
Bomb            Vehicle land mines (player can drop a mine out the back of their vehicle)
Rocket          Vehicle Missile (player can fire a missile directly infront)
Question Mark  Random

Pickups should be synced. They should only be enabled in certain races (race_enable_pickups function). They should not ever work in street or drift races.

Racing is going to be the biggest part of this version, and will have unique things that you won't see on any other SA-MP server.

For example, an NPC women walking to the starting line of a race, and waving racers off like Need For Speed. Not to mention Drift, Drag, Street and Circuit racing, along with players being able to custom build their own races and invite other players on the street to a Drag Race challenge.

Anyway, referring to maps: There is already a /vr command for vehicle health, but I suppose it wouldn't be a bad idea to remove this and indeed add pickups.

^This post has more than one year. Are you still considering to do this? :P
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#2
Yes. The hardest one, the Missile, is almost complete.

[Image: oargx1_th.png]
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#3
Awesome! :D
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#4
Indeed, looks great. But a missile can blow up the car, so can kill the driver. Small explosions does the same effect with big ones? If it doesn't, you can use health pickups for car healths, so people can resist, and stay in the race longer  :)
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