Posts: 2,425
Threads: 86
Joined: Dec 2008
(11-26-2010, 05:18 PM)xBlueXFoxx link Wrote: At the moment we are running into a few issues involving too many objects, so yeah no promise I can even fit another map in
It will worth to fit it in
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Posts: 2,425
Threads: 86
Joined: Dec 2008
Codes:
Objects:
Code: CreateObject(1262,2027.11767600,1007.74646000,23.00497800,0.00000000,0.00000000,236.25003679); //object(1)
CreateObject(1262,2026.95898400,1007.59484900,29.60046800,0.00000000,0.00000000,-101.24989299); //object(2)
CreateObject(655,2026.84204100,1007.86016800,18.65854800,0.00000000,0.00000000,0.00000000); //object(3)
CreateObject(1262,2027.03405800,1007.37152100,27.26816900,0.00000000,0.00000000,-101.24989299); //object(4)
CreateObject(1262,2026.68273900,1007.99096700,24.81950200,0.00000000,0.00000000,-67.49987137); //object(5)
CreateObject(1262,2027.28332500,1006.82391400,23.76425400,0.00000000,0.00000000,-123.74988831); //object(6)
CreateObject(1262,2027.83386200,1008.93499800,24.12831500,0.00000000,0.00000000,-44.99987605); //object(7)
CreateObject(1262,2027.40393100,1008.57128900,27.92329200,0.00000000,0.00000000,-44.99987605); //object(8)
CreateObject(1262,2026.53295900,1007.57959000,28.75641300,0.00000000,0.00000000,191.25010345); //object(9)
CreateObject(1262,2027.10815400,1007.83862300,25.88949000,0.00000000,0.00000000,-67.49987137); //object(10)
CreateObject(3528,2022.23754900,1007.21545400,38.52648500,0.00000000,0.00000000,0.00000000); //object(14)
CreateObject(2780,2020.59277300,1007.63678000,41.00450900,0.00000000,0.00000000,0.00000000); //object(16)
CreateObject(3461,2027.25280800,1010.29248000,11.39532400,0.00000000,0.00000000,0.00000000); //object(18)
CreateObject(3461,2027.21411100,1005.40777600,11.39532400,0.00000000,0.00000000,0.00000000); //object(19)
CreateObject(2773,2020.17285200,1005.99981700,10.33754100,0.00000000,0.00000000,89.99998128); //object(21)
CreateObject(2773,2023.71362300,1006.00439500,10.33754100,0.00000000,0.00000000,89.99998128); //object(22)
CreateObject(2773,2020.28405800,1009.54162600,10.33754100,0.00000000,0.00000000,89.99998128); //object(23)
CreateObject(2773,2023.98022500,1009.54943800,10.33754100,0.00000000,0.00000000,89.99998128); //object(24)
BoomBoom1 = CreateObject(1215,2021.75415000,999.45269800,10.38463600,0.00000000,0.00000000,0.00000000); //object(25)
BoomBoom2 = CreateObject(1215,2021.73510700,1016.20141600,10.38463600,0.00000000,0.00000000,0.00000000); //object(26)
CreateObject(3534,2026.62915000,1007.74133300,31.87618100,0.00000000,0.00000000,0.00000000); //object(30)
CreateObject(3877,2021.64221200,999.42242400,11.48605300,0.00000000,0.00000000,0.00000000); //object(31)
CreateObject(3877,2021.60424800,1016.19390900,11.48605300,0.00000000,0.00000000,0.00000000); //object(32)
CreateObject(3461,2021.61999500,999.40210000,11.39532400,0.00000000,0.00000000,0.00000000); //object(33)
CreateObject(3461,2021.57312000,1016.17865000,11.47282300,0.00000000,0.00000000,0.00000000); //object(34)
Fireworks(Add it, its really fun):
Code: new BoomBoom1;
new BoomBoom2;
forward BoomBoomUp();
forward BoomBoomBoom();
public BoomBoomUp()
{
MoveObject(BoomBoom1, 2021.75415000, 999.45269800, 58.38461700, 14.0);
MoveObject(BoomBoom2, 2021.73510700, 1016.20141600, 58.38461700, 14.0);
SetTimer("BoomBoomBoom", 3000, 0);
}
public BoomBoomBoom()
{
SetObjectPos(BoomBoom1, 2021.75415000, 999.45269800, 10.38463600);
SetObjectPos(BoomBoom2, 2021.73510700, 1016.20141600, 10.38463600);
StopObject(BoomBoom1);
StopObject(BoomBoom2);
CreateExplosion(2021.73510700, 1016.20141600, 58.38461700, 7, 10.0);
CreateExplosion(2021.73510700+2, 1016.20141600, 58.38461700, 7, 10.0);
CreateExplosion(2021.73510700, 1016.20141600+2, 58.38461700, 7, 10.0);
CreateExplosion(2021.73510700-2, 1016.20141600, 58.38461700, 7, 10.0);
CreateExplosion(2021.73510700, 1016.20141600-2, 58.38461700, 7, 10.0);
CreateExplosion(2021.75415000, 999.45269800, 58.38461700, 7, 10.0);
CreateExplosion(2021.75415000+2, 999.45269800, 58.38461700, 7, 10.0);
CreateExplosion(2021.75415000, 999.45269800+2, 58.38461700, 7, 10.0);
CreateExplosion(2021.75415000-2, 999.45269800, 58.38461700, 7, 10.0);
CreateExplosion(2021.75415000, 999.45269800-2, 58.38461700, 7, 10.0);
SetTimer("BoomBoomUp", 10000, 0);
}
//to OnGameModeInIt:
SetTimer("BoomBoomUp", 1000, 0);
I'm going to add some pics and maybe a video to show it better, tomorrow...
LR
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Posts: 2,974
Threads: 245
Joined: Dec 2009
(11-26-2010, 09:29 PM)LilBoy link Wrote: Caligulas Palace tree is done!!
Can you post it or send to me in PM please?
@LasTRace, added!
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Posts: 1,151
Threads: 50
Joined: Apr 2010
(11-30-2010, 01:14 PM)xBlueXFoxx link Wrote: Can you post it or send to me in PM please?
Ok,and correct there where it say's LilBoy,waiting....
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Posts: 2,974
Threads: 245
Joined: Dec 2009
12-01-2010, 06:17 AM
(This post was last modified: 12-01-2010, 11:07 PM by xBlueXFoxx)
Alright everything is finished, no further applications or submissions will be xepted!
The map is done and is at the final version aside from bug fixes.
[Edit] Fixed som gramar mis takes
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Posts: 15,154
Threads: 447
Joined: Jan 2007
accepted*
Pay attention to your grammar man! You might get a CSI!
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Posts: 2,453
Threads: 168
Joined: Aug 2010
(12-01-2010, 07:14 PM)Richard link Wrote: accepted*
Pay attention to your grammar man! You might get a CSI! 
[C] xPurpleXFoxx
this men is heid bete testere end he meke mesteke, whet the feck???!
ben him naow pls
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Posts: 2,974
Threads: 245
Joined: Dec 2009
(12-01-2010, 07:14 PM)Richard link Wrote: accepted*
Pay attention to your grammar man! You might get a CSI! 
Ohnoes!
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Posts: 3,930
Threads: 114
Joined: May 2009
(12-01-2010, 07:14 PM)Richard link Wrote: accepted*
Pay attention to your grammar man! You might get a CSI!  hahaha!
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