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Mapping Resources
#1
MTA Map Editor

rcg - Roller Coaster Generator plugin for editor
rcg Howto.

Map Designer

SA-MP Map Editor
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#2
rcg - Roller Coaster Generator plugin for editor
Download MTA:DM Nightly build (Current: mtasadm-1.0-r1365.exe) @ http://nightly.multitheftauto.com/
Download MTA:DM Data files (Current: multitheftauto_data-r1290.exe AND multitheftauto_net-r982.zip) @ http://code.google.com/p/multitheftauto/downloads/list
Download MTA:DM Resource files (Current: multitheftauto_resources-r280.zip) @ http://code.google.com/p/multitheftauto-...loads/list

Extract the Resources files, and copy all the folders to (Default folder): C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources\
You probably need to create the resources\ directory first.
Extract both the Data files. Run the (Current) file: multitheftauto_data-r1290.exe
Copy the extracted files from multitheftauto_net-r982 to C:\Program Files (x86)\MTA San Andreas\ and overwrite the 2 excisting net.dll files. (1 in the server\ and 1 in the MTA\ folder.)

Now download the MTA Editor 1.0 via http://forum.multitheftauto.com/viewtopi...91&t=24838
Extract rcg.zip, and copy the folder rcg\ to: C:\Program Files\MTA San Andreas\server\mods\deathmatch\resources\

Now, start MTA DM, and host a new game. As resource, select Admin. Do not select rcg yet!
Start the server, and register yourself: /register user pass
Quit the game, and add your user to the admin list. http://development.mtasa.com/index.php?t...nistrators

Once you are admin, start MTA DM again.
Host a server, and select the Admin and Editor resources.
After you entered your server, type in the chat: /login username password.
You should have admin rights now, press P to open the admin panel. Under Resources, find rcg, and start it.
Close the admin panel by pressing P again.

Back in the editor, switch to command mode (F) and move your mouse to the bottomleft, and scroll (Icons will change), so you switch to rcg.

And now.. have fun :+
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#3
Does anyone use RCG? It just... doesn't work for me :X

I add a control panel, then click on track. It opens up a dialog, I click OK, and nothing. I've tried adding other control panels and playing with the settings and it just doesn't work :roll:

Using the latest version @ google code
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#4
I use it sometimes, but I have so much trouble aligning the coasters I decided I'd do everything manually.

In case others have trouble too, here's a full guide (installation instructions are in Sanders post above)

First add the resource to active:
[Image: 1.png]

Scroll with your mousewheel on the bottomleft and you get the RCG icons:
[Image: 2.png]

Set your first control point (beginning of the loop/jump)
[Image: 3.png]

Do this again to set your second control point (end of the loop/jump)
[Image: 4.png]

Now click on the track icon to set the properties
[Image: 5.png]

objectNum: Amount of objects to fill the loop/jump
controlPointBegin: Click browse to select the first control point
controlPointEnd: Click browse to select the second control point

Click OK and you get something like this:
[Image: 6.png]

Selecting the arrows that are not in the center control the force and relative position/rotation of the loop/jump:
[Image: 7.png]

Click F3 to get those properties:
[Image: 8.png]

This is all I know so far. Documentation is really scarce and after seeing some tutorials on Youtube I'm sure you can create loops/jumps way easier.
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#5
Cleared it up - thanks! :)
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#6
Something I found out a few weeks ago; you can lock movement of object to axes (X,Y,Z). It works so much easier if you're creating a race gamemode. For stuff like islands it's easier to not lock them. If you also had no idea this was possible, give it a try. It's a major timesaver. Go to Options > Movement:

[Image: timesaver.png]

Another thing that might come in handy, press E to go to high sensitivity mode. This will make it easier to select some hard-to-select objects like fences. The cursor changes to red. If you don't need it, don't use it. It makes selecting regular objects harder.

One thing I never tried is multiplayer mapping. I think that could be interesting too, if we create a map with a bunch of people :)
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#7
Useful @ Locking, I'll give that a try, thanks :)

Good idea! We could set up a (free :D) server for that with serverFFS and organise a time for us all to meet up and make a kick ass map :)

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#8
I really would like that  Jay^
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#9
It would be great  :D
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#10
(06-07-2010, 01:12 PM)Jay link Wrote: Useful @ Locking, I'll give that a try, thanks :)

Good idea! We could set up a (free :D) server for that with serverFFS and organise a time for us all to meet up and make a kick ass map :)
I made a thread about that as a possible idea ages ago. THIEF!  :(
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