09-24-2009, 08:36 PM
Hi.
A simple idea - when using a resting animation, you regain say 1 or 2 HP per second. Protected against spamming the command by only adding the HP in the timer loop and not in the command itself - it's so simple that I don't see how this can be abused.
The rate that HP is healed is way too low to be a nuisance in a fight - and they can't fight back anyways as they're in an animation.
What's the point? Allows newer players and those in the middle of nowhere to heal easily, and fairly realistically (resting = getting better, perhaps not so realistic in the sense that shot by a sniper + sitting down repairs you to normal
).
What do you think?
A simple idea - when using a resting animation, you regain say 1 or 2 HP per second. Protected against spamming the command by only adding the HP in the timer loop and not in the command itself - it's so simple that I don't see how this can be abused.
The rate that HP is healed is way too low to be a nuisance in a fight - and they can't fight back anyways as they're in an animation.
What's the point? Allows newer players and those in the middle of nowhere to heal easily, and fairly realistically (resting = getting better, perhaps not so realistic in the sense that shot by a sniper + sitting down repairs you to normal
).What do you think?

