02-27-2007, 02:54 AM
(02-27-2007, 02:23 AM)Peter link Wrote:Bomb shops aren't synched no, although I don't think it will be that hard to implent. Creating a way to do this with a timer will be more then possible, and I'm pretty sure LVP will be using this.
As for the player numbers; it will indeed get busier on LVP, but to make sure the current style of playing won't fade away into some unorganized party, there will be 2-3 locations where players can be playing. There will be more attention on minigames and sub-gamemodes, and possibly missions and whatever more we think of as well. To be honest, I already see problems with the new core, and might start developing LVP 4.0 in pure C++ code after this one is done and running
Won't running 3 different game mode's with that much spawn vehicle's and properties slow the server down?
Anywho, you're planning to write the next LVP purely in C++. That's pretty neat, but aren't gamemodes purely written in PAWN?
How can you integrate a C++ based gamemode in SAMP?
Well, I think you're know what you're talking about, so I'll better shut up.
But credit for you Peter, for managing that kind of coding knowledge!