08-09-2016, 08:51 PM
(This post was last modified: 08-09-2016, 08:53 PM by Joeri Edited 1 time in total.)
(08-04-2016, 05:46 AM)Diablo. Wrote:These ideas are awesome! It will be -really- cool if gang members were able to compare their performance against the others and see who is the best within their group!
- When it comes to gangs:
- the gang with most kills/deaths
- Member in a gang who got most kills/deaths.
- Most used weapons by the gang,headshots, just like the ones I suggested above except it shows statistics of a gang rather than individual.
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I had a few ideas of my own, building on what other have said before me:
Achievements to show on player's profiles, and linked to medals handed out each week or so. A player can achieve a certain number of x, like 100k walked around and get the achievement. Every week the person that has walked the most gets a medal for it. Some scalars to begin with:
- Distance traveled
- Driving distance (which vehicle)
- Walking distance
- Driving distance (which vehicle)
- Taxi’s used
- Most talkative (while not moving, laming)
- Time spend in ‘danger zone’ where fighting occurs
- % of world explored
- Most favorite vehicle(s)
- Most favorite victims(s)
- Most favorite location(s)
- ...
- “You belong to the best 10% sawn-off shooters”
- Show where they rank like Linkedin does with profile views
It would also be awesome if the statistics could be accessed by the gamemode, this could be used for some cool integrations like:
- Base property pricing/earning on player heatmap -> more danger/traffic, higher return?
- Increase taxi costs to players within danger area’s
- Make exporting vehicles in (known?) danger zones more rewarding then others
- ...