(08-04-2016, 05:46 AM)Diablo. Wrote: -
When it comes to gangs:
- the gang with most kills/deaths
- Member in a gang who got most kills/deaths.
- Most used weapons by the gang,headshots, just like the ones I suggested above except it shows statistics of a gang rather than individual.
These ideas are awesome! It will be -really- cool if gang members were able to compare their performance against the others and see who is the best within their group!
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I had a few ideas of my own, building on what other have said before me:
Achievements to show on player's profiles, and linked to medals handed out each week or so. A player can achieve a certain number of x, like 100k walked around and get the achievement. Every week the person that has walked the most gets a medal for it. Some scalars to begin with:
- Distance traveled
- Driving distance (which vehicle)
- Walking distance
- Taxi’s used
- Most talkative (while not moving, laming)
- Time spend in ‘danger zone’ where fighting occurs
- % of world explored
Some fun insights into their behaviour
- Most favorite vehicle(s)
- Most favorite victims(s)
- Most favorite location(s)
- ...
It would also be cool to show on player profile how they rank against others in ratio, accuracy, skill.
- “You belong to the best 10% sawn-off shooters”
- Show where they rank like Linkedin does with profile views
Since gaming is for a large part about growing your skills, what about showing a trendline of 'skill' over time (accuracy, compare to top% fighters?) on their profile
It would also be awesome if the statistics could be accessed by the gamemode, this could be used for some cool integrations like:
- Base property pricing/earning on player heatmap -> more danger/traffic, higher return?
- Increase taxi costs to players within danger area’s
- Make exporting vehicles in (known?) danger zones more rewarding then others
- ...
Lets keep the momentum going, what would you add to these ideas?