01-28-2018, 06:07 PM
(01-13-2018, 12:36 PM)Batata45 Wrote: Yes, uL and many lagshot based game mode use lagcomp 2, and compesate the lag afterwards. There's a plus to this kind of plugins, you can easily switch between lagshot and skinhit just by typing a command, which can be useful for some events or whatever we find a use for
You mean server side scripts like these:
http://forum.sa-mp.com/showthread.php?t=195439
http://forum.sa-mp.com/showthread.php?t=563387
Handling skin hit via server side is much better than having sa-mp take care of it client side. But I'm interested to see how lag compensation without player rotation sync turns out. It's not like player rotation sync works remotely well anyways