Las Venturas Playground
server.cfg | Lag Compensation mode - Printable Version

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server.cfg | Lag Compensation mode - Starboy - 10-14-2017

Hello there LVP,

As we know that players actually dont take damage well, when shot on skin, there are lag compensation modes predefined in server.cfg
which we can define as if we want the rotations of player to be comp'd or not

The text given below is copied from Samp wiki

lagcompmode 1
  • 0: Setting this to 0 will fully disable lag compensation.
  • 1: Setting it to 1 will enable lag compensation.
  • 2: Setting it to 2 will enable position-only lag compensation. This means player rotation won't be lag comp'd.
Default setting is 1, 
---

Setting it to 2 will actually improve server's skin shot synchronization.

Advantages:

for Admins
  • it will be very precise to admins to detect whether players is using aimbot or not.
  • Very well detection of Lag.cs
  • Precise detection of damage.cs
  • A person that uses No Recoil, will be detected very quickly
  • Also detection of No spread will be easier
for players
  • Every skin shot will be counted.
  • Lesser lag issues
  • Evasion of some bugs like sniper crouch bug etc
Who can add that.

i've seen that the server is updated with 0.3.7 - R2, that update was dropped recently.
whoever updated it, can put that line inside server.cfg

would be added like this

lagcompmode 2


I dont really think that its a hard nut to crack, and there is no problem in giving it a go for a day, if results are better we can keep it otherwise removal of it wont hurt.

What is Lag Compensation | Click me
Server.cfg | Click me

--
AmmaRz™


RE: server.cfg | Lag Compensation mode - DoctorG - 10-14-2017

This is an interesting idea. I'll pitch it to the development team.


RE: server.cfg | Lag Compensation mode - S0n1c - 10-14-2017

Good idea
But LVP has no scripter, nor does it have a capable staff to get a scripter. The only thing this server has to offer now is no lifer kids, which means it will only live as long as kids will bear with all the bugs and the bullshit LVP has to offer. Once the kids are done with that, LVP will be done too


RE: server.cfg | Lag Compensation mode - DoctorG - 10-14-2017

(10-14-2017, 10:20 PM)Oresti Wrote: Good idea
But LVP has no scripter, nor does it have a capable staff to get a scripter. The only thing this server has to offer now is no lifer kids, which means it will only live as long as kids will bear with all the bugs and the bullshit LVP has to offer. Once the kids are done with that, LVP will be done too

Don't forget the hackers! *wink*


RE: server.cfg | Lag Compensation mode - S0n1c - 10-14-2017

Hackers only prove how incapable the staff is to handle them, which is exactly my point  ;)


RE: server.cfg | Lag Compensation mode - il capo dei capi - 10-14-2017

(10-14-2017, 10:27 PM)Oresti Wrote: Hackers only prove how incapable the staff is to handle them, which is exactly my point  ;)

doctor GOT REKT


RE: server.cfg | Lag Compensation mode - Wispa - 10-14-2017

(10-14-2017, 10:27 PM)Oresti Wrote: Hackers only prove how incapable the staff is to handle them, which is exactly my point  ;)

Someone's got tears


RE: server.cfg | Lag Compensation mode - Dan - 10-15-2017

Do whatever but don't load third party Server.cfg available on many forums or linked by anyone.. :D
https://www.symantec.com/security_response/attacksignatures/detail.jsp?asid=26574
https://www.exploit-db.com/raw/18038/
You can go into more details by yourself, keyword "Server.cfg buffer-flow vulnerability" 
I think management scripts for LVP


RE: server.cfg | Lag Compensation mode - Reni - 10-15-2017

(10-14-2017, 10:27 PM)Oresti Wrote: Hackers only prove how incapable the staff is to handle them, which is exactly my point  ;)



RE: server.cfg | Lag Compensation mode - Death$tar - 10-15-2017

Oresti said the truth here lmao.