It doesn't inflict double damage, SetPlayerTeam disables damage but it is still detected.
EDIT: Yeah i get what you mean, but i think you're wrong.
I only added a few exceptions within OnPlayerTakeDamage, like explosives, driveby, and heli blades. Only because of the fact that this type of damage is not called in OnPlayerGiveDamage!
EDIT: Yeah i get what you mean, but i think you're wrong.
I only added a few exceptions within OnPlayerTakeDamage, like explosives, driveby, and heli blades. Only because of the fact that this type of damage is not called in OnPlayerGiveDamage!
![[Image: Fuse.png]](http://www.upload.ee/image/872913/Fuse.png)