12-07-2010, 05:39 PM
(This post was last modified: 12-07-2010, 05:41 PM by xBlueXFoxx)
A few things that should definitely be added...
-Disabling TP when in a turf war, as I said before...
-Gangs must take over 1 turf each day/every other/every 3 days - to be considered active, if they are not active then the gang should be deleted, to prevent everyone making a gang for themselves for "a cool color" or clogging up the gang list.
-A gang menu for commands, maybe a display showing what colors are what and allow you to pick colors between 1-97, and other gang features. But that already appears to be worked on as shown in the pic above.
-Disabling TP when in a turf war, as I said before...
Quote:[08:25] <+xBlueXFoxx> I would like to add the suggestion of removing TP in middle of gang wars, it's pretty unfair when there are larger gangs.Just an even balance that should eliminate the variable of having more players raising the odds of keeping the turf that is being taken over. More skill reliant.
[08:27] <+xBlueXFoxx> 4 vs 6, the 4 kill 5 of the players, one running nab runs off and conjaculates behind a rock and then it's suddenly 4 vs 6 again.
-Gangs must take over 1 turf each day/every other/every 3 days - to be considered active, if they are not active then the gang should be deleted, to prevent everyone making a gang for themselves for "a cool color" or clogging up the gang list.
-A gang menu for commands, maybe a display showing what colors are what and allow you to pick colors between 1-97, and other gang features. But that already appears to be worked on as shown in the pic above.
![[Image: u5bUOcZ.png]](http://i.imgur.com/u5bUOcZ.png)