07-11-2009, 05:08 PM
(07-11-2009, 04:29 PM)Chillosophy link Wrote: I'll rephrase my question a bit since I'm really interested in learning how it works. I wonder if php will be used to communicate directly to the player like for example Nuwani (so instead of samp-server), or if it somehow generates a pawnscript. If it's the first one I really wonder if php is able to handle 200 concurrent connections. It will give a lot of possibilities though. Either way, failsafe communicating with MySQL couldn't be easier with PHP.I guess the most likely solution would be to embed the PHP interpreter into a plugin that communicates with the sa-mp server, with every native Pawn function directly callable from PHP. Generating a Pawn script wouldn't work at all; first of all it's almost impossible to realise, and secondly it would nullify pretty much every advantage PHP has over Pawn.