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[C&S]Vehicles & Possible Replacements
#6
(05-31-2009, 05:52 PM)Felle link Wrote: I don't see your point, why would we get 200 vehicles of 1 model? We are replacing existing vehicles with new types that aren't ingame at the moment - in other words bringing us to the exact same situation as today, but with different vehicles.

Merit and Tampa are just as tune-able as some of the cars TEF suggested as a replacement. In fact, most cars can be tuned in Transfender, so I don't really think "it's tune-able" is good enough to deny this.

I'm moving this to Open for Discussion.

The suggestion on the FCR/BF was to replace them with the already existing Freeway and NRG. That would lead to having quite some more of them ingame(so I think, no idea how much we actually have of those two).

I wasn't directly denying it, I was stating the reasons why they are ingame. Or at least why I think Jay put them in. I have no idea which cars are or are not tune-able.

In fact, I like to see the Comet ingame, I always liked that car.

We're not being negative at all, we're just stating our opinion.
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Messages In This Thread
[C&S]Vehicles & Possible Replacements - by TEF - 05-31-2009, 04:15 AM
Re: [C&S]Vehicles & Possible Replacements - by Richard - 05-31-2009, 06:09 PM