02-21-2008, 06:06 PM
As most of you will know by now, MTA will get ped-support in their next version. This means that we can create NPC peds which can do anything we want them to do. For this purpose, I think it's a good idea to provide a series of training grounds for players to test their skills in. There will be a number of levels available;
Each of these levels will have five or six rounds, all of which you have to complete before you may advance to the next level. You can compare these with the ammunation-tests in singleplayer, but harder. The subjects will eventually start to return fire with increasingly difficult weapons, whereas the end boss will be an advanced AI character that will be hard to beat in a one-on-one battle.
This could be used to disvalue the sawnoff shotguns in fighting, as well as the UZI, making players pick other weapons by default. It can also be incorporated with the statistics on someone's page, thinking about levels * rounds titles to indicate one's level in weapon handling. Eventually this idea could be expanded to allow per-weapon trainings.
- Easy
- Normal
- Hard
- Extreme
Each of these levels will have five or six rounds, all of which you have to complete before you may advance to the next level. You can compare these with the ammunation-tests in singleplayer, but harder. The subjects will eventually start to return fire with increasingly difficult weapons, whereas the end boss will be an advanced AI character that will be hard to beat in a one-on-one battle.
This could be used to disvalue the sawnoff shotguns in fighting, as well as the UZI, making players pick other weapons by default. It can also be incorporated with the statistics on someone's page, thinking about levels * rounds titles to indicate one's level in weapon handling. Eventually this idea could be expanded to allow per-weapon trainings.
