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    Thread: Optimizations
Post: Re: Optimizations

(09-08-2009, 10:37 PM)Jay link Wrote: * Remove the amount of global timers. Currently, there are 4 global timers. Three 1 second timers which use offsets to spread the load (unproven theory) and a m...
Pugwipe Development 3 2,646 09-11-2009, 11:13 AM
    Thread: Code Policy
Post: Re: Code Policy

(09-07-2009, 07:30 PM)Wesley link Wrote: We'll be using 'n', and not 'i', this is because pawn doesn't know a difference between an unsigned and a signed integer, it knows only one datatype, being 4...
Pugwipe Development 20 11,175 09-07-2009, 08:00 PM
    Thread: Code Policy
Post: Re: Code Policy

(09-06-2009, 12:24 AM)Jay link Wrote: [23:23:39] <@Jay> Instead of n for number, wouldn't i make more sense, for integer? <&Fireburn> I would think i is more easy tooTotally agreed. ...
Pugwipe Development 20 11,175 09-06-2009, 06:24 PM
    Thread: Code Policy
Post: Re: Code Policy

My personal preference is closest to the K&R style nowadays, with spacing like in [Griffin]'s example: Code:public SomeCallback () { // Opening function brace on a new line     for (new i = 0; i ...
Pugwipe Development 20 11,175 08-27-2009, 01:18 PM
    Thread: Las Venturas Playground 3.0
Post: Re: Las Venturas Playground 3.0

(07-11-2009, 04:29 PM)Chillosophy link Wrote: I'll rephrase my question a bit since I'm really interested in learning how it works. I wonder if php will be used to communicate directly to the player...
Pugwipe Development 27 9,864 07-11-2009, 05:08 PM
    Thread: Las Venturas Playground 3.0
Post: Re: Las Venturas Playground 3.0

(07-08-2009, 08:26 PM)Matthias link Wrote: and let's face it you can't learn a scripting language in a week or 2Actually, with enough all-around knowledge of program flow etc. it's entirely possible...
Pugwipe Development 27 9,864 07-08-2009, 08:33 PM
    Thread: Las Venturas Playground 3.0
Post: Re: Las Venturas Playground 3.0

(07-08-2009, 08:06 PM)Wesley link Wrote: There actually are quite some people that know pawn. Also, making LVP open-source would make people more interested. People want new features, with open sour...
Pugwipe Development 27 9,864 07-08-2009, 08:18 PM
    Thread: [Denied]Marcel
Post: Re: [Sent Assignment]Marcel

(05-21-2009, 05:00 PM)Badeend link Wrote: No.
Pugwipe Development 6 619 05-21-2009, 05:49 PM
    Thread: Possible email to the people that applied.
Post: Re: Possible email to the people that applied.

Looks good, nice assignment. A piece of cake for any experienced scripter, although I have my doubts about all of the applicants so far...
Pugwipe Development 10 1,312 04-25-2009, 03:10 PM
    Thread: /robbery weps
Post: Re: /robbery weps

Took me a while to figure out, but I reproduced & fixed it.
Pugwipe Development 3 1,241 02-26-2009, 07:56 PM
    Thread: Spawn Weapons
Post: Re: Spawn Weapons

(02-26-2009, 10:08 AM)Sander link Wrote: Probably the same cause as http://forum.sa-mp.nl/index.php?topic=17...#msg183613Nope, not even close. ;) Spawnweapons weren't given when crashing out of a m...
Pugwipe Development 6 864 02-26-2009, 02:08 PM
    Thread: ** has been promoted to LVP Regular!
Post: Re: ** has been promoted to LVP Regular!

It's due to players not being connected. Say, if ID 21 has 49 hours, 59 minutes and 59 seconds when he leaves, this bug would occur. Fixed in the next update.
Pugwipe Development 6 1,077 02-26-2009, 12:47 PM
    Thread: My game crashed - No properties restored :'(
Post: Re: My game crashed - No properties restored :'(

I found a bug that probably could've caused it - fixed in the next update.
Pugwipe Development 10 1,175 02-26-2009, 02:43 AM
    Thread: [BUG] Ramps + Stunt
Post: Re: [BUG] Ramps + Stunt

(09-16-2008, 06:32 PM)estroe link Wrote: lol :D Ducky unbanned me(after Pug failed :+). :( :( :( :( :( :( :( :( :( :( :( :( I was the one who reloaded the banlist, 'Ducky' didn't even know that wa...
Pugwipe Development 10 1,596 09-16-2008, 07:44 PM
    Thread: Clean up;
Post: Re: Clean up;

(09-16-2008, 03:02 AM)Badeend link Wrote: Also a space between if and ( and spaces around 'expression' will be cleaner imo.For me it all depends on what the condition looks like. For example: Code:i...
Pugwipe Development 4 1,816 09-16-2008, 10:21 AM
    Thread: [BUG?] Minus Money
Post: Re: [BUG?] Minus Money

(09-02-2008, 03:33 PM)tomozj link Wrote: Um, we could add a check in GiveMoney() or whatever to see if the end money is > 99 billion - fixes all bugs then. If it's over, then you just get 99 bill...
Pugwipe Development 11 1,186 09-02-2008, 05:45 PM
    Thread: [Feature] Automatic Pluspoints
Post: Re: [Feature] Automatic Pluspoints

Imo you should also make a command for admins to punish players for bad behaviour, by taking one or more pluspoints. Also, is there any limit, or will players like chevy and FiXeR get like 100 pluspoi...
Pugwipe Development 24 2,627 08-31-2008, 02:09 PM
    Thread: Minigames
Post: Re: Minigames

I'd like to start working on the minigame controller, but I'm gonna be needing some of your views and ideas (particularly Peter's). About the signup system, I'm guessing it will mostly be command-base...
Pugwipe Development 3 597 03-23-2008, 03:44 PM
    Thread: Status Update
Post: Status Update

Since the start of the development process a few weeks ago, LVP 3.0 is slowly but steadily taking shape. A lot of features have been completed, while others are being worked on. For instance, both the...
Pugwipe News & Information 47 22,148 03-08-2008, 05:47 PM
    Thread: [General] Status Update
Post: [General] Status Update

Since the start of the development process a few weeks ago, LVP 3.0 is slowly but steadily taking shape. A lot of features have been completed, while others are being worked on. For instance, both the...
Pugwipe Development 1 430 03-08-2008, 05:31 PM