Search Results
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Thread: Optimizations
Post: Re: Optimizations
(09-08-2009, 10:37 PM)Jay link Wrote: * Remove the amount of global timers. Currently, there are 4 global timers. Three 1 second timers which use offsets to spread the load (unproven theory) and a m... |
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Pugwipe |
Development
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3 |
2,646 |
09-11-2009, 11:13 AM |
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Thread: Code Policy
Post: Re: Code Policy
(09-07-2009, 07:30 PM)Wesley link Wrote: We'll be using 'n', and not 'i', this is because pawn doesn't know a difference between an unsigned and a signed integer, it knows only one datatype, being 4... |
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Pugwipe |
Development
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20 |
11,175 |
09-07-2009, 08:00 PM |
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Thread: Code Policy
Post: Re: Code Policy
(09-06-2009, 12:24 AM)Jay link Wrote: [23:23:39] <@Jay> Instead of n for number, wouldn't i make more sense, for integer?
<&Fireburn> I would think i is more easy tooTotally agreed. ... |
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Pugwipe |
Development
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20 |
11,175 |
09-06-2009, 06:24 PM |
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Thread: Code Policy
Post: Re: Code Policy
My personal preference is closest to the K&R style nowadays, with spacing like in [Griffin]'s example:
Code:public SomeCallback ()
{ // Opening function brace on a new line
for (new i = 0; i ... |
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Pugwipe |
Development
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20 |
11,175 |
08-27-2009, 01:18 PM |
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Thread: Las Venturas Playground 3.0
Post: Re: Las Venturas Playground 3.0
(07-11-2009, 04:29 PM)Chillosophy link Wrote: I'll rephrase my question a bit since I'm really interested in learning how it works. I wonder if php will be used to communicate directly to the player... |
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Pugwipe |
Development
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27 |
9,864 |
07-11-2009, 05:08 PM |
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Thread: Las Venturas Playground 3.0
Post: Re: Las Venturas Playground 3.0
(07-08-2009, 08:26 PM)Matthias link Wrote: and let's face it you can't learn a scripting language in a week or 2Actually, with enough all-around knowledge of program flow etc. it's entirely possible... |
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Pugwipe |
Development
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27 |
9,864 |
07-08-2009, 08:33 PM |
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Thread: Las Venturas Playground 3.0
Post: Re: Las Venturas Playground 3.0
(07-08-2009, 08:06 PM)Wesley link Wrote: There actually are quite some people that know pawn. Also, making LVP open-source would make people more interested. People want new features, with open sour... |
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Pugwipe |
Development
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27 |
9,864 |
07-08-2009, 08:18 PM |
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Thread: [Denied]Marcel
Post: Re: [Sent Assignment]Marcel
(05-21-2009, 05:00 PM)Badeend link Wrote: No. |
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Pugwipe |
Development
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6 |
619 |
05-21-2009, 05:49 PM |
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Thread: Possible email to the people that applied.
Post: Re: Possible email to the people that applied.
Looks good, nice assignment. A piece of cake for any experienced scripter, although I have my doubts about all of the applicants so far... |
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Pugwipe |
Development
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10 |
1,312 |
04-25-2009, 03:10 PM |
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Thread: /robbery weps
Post: Re: /robbery weps
Took me a while to figure out, but I reproduced & fixed it. |
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Pugwipe |
Development
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3 |
1,241 |
02-26-2009, 07:56 PM |
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Thread: Spawn Weapons
Post: Re: Spawn Weapons
(02-26-2009, 10:08 AM)Sander link Wrote: Probably the same cause as http://forum.sa-mp.nl/index.php?topic=17...#msg183613Nope, not even close. ;)
Spawnweapons weren't given when crashing out of a m... |
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Pugwipe |
Development
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6 |
864 |
02-26-2009, 02:08 PM |
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Thread: ** has been promoted to LVP Regular!
Post: Re: ** has been promoted to LVP Regular!
It's due to players not being connected. Say, if ID 21 has 49 hours, 59 minutes and 59 seconds when he leaves, this bug would occur. Fixed in the next update. |
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Pugwipe |
Development
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6 |
1,077 |
02-26-2009, 12:47 PM |
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Thread: My game crashed - No properties restored :'(
Post: Re: My game crashed - No properties restored :'(
I found a bug that probably could've caused it - fixed in the next update. |
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Pugwipe |
Development
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10 |
1,175 |
02-26-2009, 02:43 AM |
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Thread: [BUG] Ramps + Stunt
Post: Re: [BUG] Ramps + Stunt
(09-16-2008, 06:32 PM)estroe link Wrote: lol :D
Ducky unbanned me(after Pug failed :+). :( :( :( :( :( :( :( :( :( :( :( :(
I was the one who reloaded the banlist, 'Ducky' didn't even know that wa... |
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Pugwipe |
Development
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10 |
1,596 |
09-16-2008, 07:44 PM |
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Thread: Clean up;
Post: Re: Clean up;
(09-16-2008, 03:02 AM)Badeend link Wrote: Also a space between if and ( and spaces around 'expression' will be cleaner imo.For me it all depends on what the condition looks like. For example:
Code:i... |
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Pugwipe |
Development
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4 |
1,816 |
09-16-2008, 10:21 AM |
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Thread: [BUG?] Minus Money
Post: Re: [BUG?] Minus Money
(09-02-2008, 03:33 PM)tomozj link Wrote: Um, we could add a check in GiveMoney() or whatever to see if the end money is > 99 billion - fixes all bugs then. If it's over, then you just get 99 bill... |
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Pugwipe |
Development
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11 |
1,186 |
09-02-2008, 05:45 PM |
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Thread: [Feature] Automatic Pluspoints
Post: Re: [Feature] Automatic Pluspoints
Imo you should also make a command for admins to punish players for bad behaviour, by taking one or more pluspoints. Also, is there any limit, or will players like chevy and FiXeR get like 100 pluspoi... |
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Pugwipe |
Development
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24 |
2,627 |
08-31-2008, 02:09 PM |
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Thread: Minigames
Post: Re: Minigames
I'd like to start working on the minigame controller, but I'm gonna be needing some of your views and ideas (particularly Peter's). About the signup system, I'm guessing it will mostly be command-base... |
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Pugwipe |
Development
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3 |
597 |
03-23-2008, 03:44 PM |
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Thread: Status Update
Post: Status Update
Since the start of the development process a few weeks ago, LVP 3.0 is slowly but steadily taking shape. A lot of features have been completed, while others are being worked on. For instance, both the... |
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Pugwipe |
News & Information
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47 |
22,148 |
03-08-2008, 05:47 PM |
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Thread: [General] Status Update
Post: [General] Status Update
Since the start of the development process a few weeks ago, LVP 3.0 is slowly but steadily taking shape. A lot of features have been completed, while others are being worked on. For instance, both the... |
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Pugwipe |
Development
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1 |
430 |
03-08-2008, 05:31 PM |