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radios etc - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: radios etc (/thread-31442.html) Pages:
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radios etc - Shark - 02-10-2014 what if when rado is deactivated the radios on the map are deactivated aswell/disappear/whatever? kind of a bummer when we got it off and we enter ammunation or some other place and theres a radio there, making us hear it. also when we got it activated and we get close to a radio even if we're already listening in a car or something it loads again and most of the times nothing plays when it's loaded again, isn't there a way to make it check if it's already playing, and if it is then make it not load again? Re: radios etc - cake - 02-10-2014 (02-10-2014, 11:48 AM)Shark link Wrote: what if when rado is deactivated the radios on the map are deactivated aswell/disappear/whatever? kind of a bummer when we got it off and we enter ammunation or some other place and theres a radio there, making us hear it.How did you deactivate the radio? /radio or something else? (02-10-2014, 11:48 AM)Shark link Wrote: also when we got it activated and we get close to a radio even if we're already listening in a car or something it loads again and most of the times nothing plays when it's loaded again, isn't there a way to make it check if it's already playing, and if it is then make it not load again?That's something we definitely can fix
Re: radios etc - Shark - 02-10-2014 yeah by using /radio, what i meant is that when we turn it off we can still listen to the radios that are placed on the ground Re: radios etc - Madlaggz - 02-10-2014 Super fix: Just press escape and turn down the radio in the in-game menu. Re: radios etc - face - 02-10-2014 ye and we can hear it when we duels some1 good idea right
Re: radios etc - cake - 02-10-2014 Its because the dropped radios are from a filterscript while the /radio command is integrated in the gamemode, and there has been a ticket open for ages to rewrite this all. We can probably take a look at it after doing gang turfs and some other stuff
Re: radios etc - Shark - 02-10-2014 k danks
Re: radios etc - Jerome - 02-10-2014 God, I used to hate having filterscripts and trying to make them interact with my gamemode haha, I eventually re-wrote my entire code and implemented all the filterscripts, they are pretty pointless standalone. Re: radios etc - Nater - 02-11-2014 (02-10-2014, 01:22 PM)Madlaggz link Wrote: Super fix: Just press escape and turn down the radio in the in-game menu.That's what I do unless HaZe is DJ'ing ![]() A couple of people mentioned down the bottom they can't see the song that's being played Re: radios etc - LE7ELS - 02-11-2014 (02-11-2014, 03:46 AM)Nater link Wrote: A couple of people mentioned down the bottom they can't see the song that's being played Either use 1.) .song or 2.) Press Tab and look at the bottom-left-corner (pressing tab should remove that minigame/kdr/time/whatsoever-bar)
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