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Object Creation and Handling
#1
Would a system to handle creating, moving and deleting objects be a useful script to create?  For example, we have a list of objects you can use, organized by category, I.E. trees, signs, streets, homes etc.. It might take a while to get the lists together, but in the long run this would be really cool to have.  This way creation of homes would be easier.  For example, you choose an object from the catalog, and it'll follow your mouse until you click, where it will place the object where your mouse was pointed.

Think of it as a 3D object placement 'editor'.  If we even wanted to, we could allow players to use this if they donated, allowing them to 'shop' for their objects.  Upon creating the object, we'd save the object in an XML file to keep track of the objects.  Admins/Management could also create objects, such as objects at the Gang Base or whatever.

To modify an object (re-rotate it, move it, delete it) you would simply click on it.  Then when you are done editing, the new positions are saved back in the XML db.

Comments, concerns?
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#2
No, objects need to be created outside the LVP world, which goes for donators as well. This is a job for the MTA Map Editor, which hopefully gets released with DP3.
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#3
Oh right, forgot about that...

[me=dab]coughs and er, runs away :+[/me]
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#4
Well, is there a way of getting some kind of small object creator in the gamemode? That way administrators can say plant a tree at runtime quickly or such if need be, it'd be pretty cool. Low priority however, and definitely not something we should be thinking about this early on in the development process.
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