The properties now have their own, um, "properties", like: supplies, products, warehouse size, inventory, profit, market value etc. each property (owned or not owned) needs supplies to keep operating. while it's operating, it generates profit in a profit pool and player can go and pick it up. The supplies can be bought with a price and sold with another, so traders can make profit out of trading. Different vehicles have different amount of cargo space, and goods have their own size.
This is just a general idea, I'll post the details later. I have been scripting it with samp, and 50% through. It's a simple script, only needs a slow timer (a couple of minutes per trigger), it just has a complicated data structure and command tree. With database it can be easier to implement.
This is just a general idea, I'll post the details later. I have been scripting it with samp, and 50% through. It's a simple script, only needs a slow timer (a couple of minutes per trigger), it just has a complicated data structure and command tree. With database it can be easier to implement.
