As you might know, in MTA we can have both server- as client-side scripts. This enables us to do alot more interesting things, however, this makes the basic set-up of the gamemode alot harder. What to create client-side, what to create server-side, and how to do the full communication. This topic can be used for discussing this setup before any development will start.
Full LVP 3.0 Feature List
- Technical Features
- - All information should be stored in a MySQL database
- - Using various LUA files for the coding, rather then includes.
- - Re-activating player ID's rather then doing everything by name
- General Gameplay Features
- - Houses for people who have donated
- - Statues for old, rememberable people
- - Reaction tests - both maths as random letters
- - Tracking of statistics on a number of levels
- - -- Total amount of units walked / driven / flown / sailed
- - -- Total amount kills / deaths / headshots / body-part shots
- - -- Tracking of the best stunt times of the player
- - -- Bullets fired, bullets hit (possibly per weapon type?)
- - "World" features, allow people to go to different worlds.
- - The Pirate Ship will remain to be a safe-zone
- - Properties all over San Andreas
- - -- The classic properties, where you automatically get the money
- - -- New system in which you have to pick up the money yourself
- - -- Total online adding, editing and deleting of properties
- - Numberplates on vehicles for donating users
- - A SA-MP like Class-Selection process, with as much skins as possible.
- - -- Disallowed skins: 121
- Deathmatch
- - Spawn weapons per session
- - Saveable weapons via the website
- - Per player weapon-skills (?)
- - Wanted levels based on kills
- - DM Level based on your ratio / number of kills
- - Gang Property in North Las Venturas
- - -- A number of objects to help offence/defence
- - -- You can get ownership by being there
- - -- Possibly think about gang-pictures?
- - -- NO teleporting into the gang-base area!
- Minigame Related Features
- - Unlimited amount of races
- - -- Race data available via .xml files on the server
- - -- Storing various information, best times per player/race
- - -- Attempts made in the race per-player/in total
- - -- Client-side calculation of position on track
- - Destruction Derbies
- - -- Objects and settings based in .xml files per derby
- - -- Unlimited number of derbies, controlled via menu's
- - -- Attempts / wins should be stored on a per-player basis
- - Deathmatch Minigames
- - -- 1 vs. 1 games, with selectable weapons and fields
- - -- Gang vs. Gang games, as well with selectable settings
- - -- Normal free-for-all deathmatch minigames on specific fields
- - -- Team based minigames, with automatic balancing
- - -- Selectable ranges per minigame, fields and area's
- - Custom Minigames
- - -- A Hay minigame in various levels (easy/normal/hard)
- - -- A simple multiplayer poker minigame
IRC Echo Channel
You can enjoy IRC Echo-messages in the channel #LVP.MTA. The channel key is s3cret3ch0.
Full LVP 3.0 Feature List
- Technical Features
- - All information should be stored in a MySQL database
- - Using various LUA files for the coding, rather then includes.
- - Re-activating player ID's rather then doing everything by name
- General Gameplay Features
- - Houses for people who have donated
- - Statues for old, rememberable people
- - Reaction tests - both maths as random letters
- - Tracking of statistics on a number of levels
- - -- Total amount of units walked / driven / flown / sailed
- - -- Total amount kills / deaths / headshots / body-part shots
- - -- Tracking of the best stunt times of the player
- - -- Bullets fired, bullets hit (possibly per weapon type?)
- - "World" features, allow people to go to different worlds.
- - The Pirate Ship will remain to be a safe-zone
- - Properties all over San Andreas
- - -- The classic properties, where you automatically get the money
- - -- New system in which you have to pick up the money yourself
- - -- Total online adding, editing and deleting of properties
- - Numberplates on vehicles for donating users
- - A SA-MP like Class-Selection process, with as much skins as possible.
- - -- Disallowed skins: 121
- Deathmatch
- - Spawn weapons per session
- - Saveable weapons via the website
- - Per player weapon-skills (?)
- - Wanted levels based on kills
- - DM Level based on your ratio / number of kills
- - Gang Property in North Las Venturas
- - -- A number of objects to help offence/defence
- - -- You can get ownership by being there
- - -- Possibly think about gang-pictures?
- - -- NO teleporting into the gang-base area!
- Minigame Related Features
- - Unlimited amount of races
- - -- Race data available via .xml files on the server
- - -- Storing various information, best times per player/race
- - -- Attempts made in the race per-player/in total
- - -- Client-side calculation of position on track
- - Destruction Derbies
- - -- Objects and settings based in .xml files per derby
- - -- Unlimited number of derbies, controlled via menu's
- - -- Attempts / wins should be stored on a per-player basis
- - Deathmatch Minigames
- - -- 1 vs. 1 games, with selectable weapons and fields
- - -- Gang vs. Gang games, as well with selectable settings
- - -- Normal free-for-all deathmatch minigames on specific fields
- - -- Team based minigames, with automatic balancing
- - -- Selectable ranges per minigame, fields and area's
- - Custom Minigames
- - -- A Hay minigame in various levels (easy/normal/hard)
- - -- A simple multiplayer poker minigame
IRC Echo Channel
You can enjoy IRC Echo-messages in the channel #LVP.MTA. The channel key is s3cret3ch0.