Posts: 305
Threads: 15
Joined: Dec 2016
01-12-2017, 06:51 AM
(This post was last modified: 01-12-2017, 06:56 AM by Starboy Edited 2 times in total.)
This suggestion is utterly considerable to be honest. As being a dm'er, we really need to have deathmatches with multiple sequences as follows:
/dm 1 - Sawnoff + Uzi = Runnies DM I
/dm 2 - Sawnoff = Runnies DM II
/dm 3 - Deagle + Shotgun = Walkies DM I
/dm 4 - Deagle = Walkies DM II
/dm 5 - Minigun = Minigun DM
/dm 6 - Sniper = Sniper dm
Before joining a dm, Your current position, health, armour, world id, interior id, your weapons and other server sided values will be saved in a variables
After joining a dm, you get teleported to specified coordinates with certain world id. Your current textdraws will be replaced with the following values:
_____________________
Your Ping: 0.0 - Essential
Your FPS - Essential
Your Packet Loss: 0.0 - uber Essential
_____________________
Your Kills: 00
Your Deaths: 00
Your Killing Spree: 00
Your Ratio: 0.0
_________________________________________________
Top 3 Killers of (DM1) - Kill streaks will be calculated here
AmmaRz - 8
Legeoner - 7
Jasmine - 6
The more the streak the higher the rank.
_________________________________________________
/Exit, /Leave, /DmQ - Will get you out of the dm right after 5 seconds to prevent abuse.
Edit1: During the timer, Chat bubble should appear up over the head of player so other can see that player has signed out for dm. saying "Leaving the deathmatch in 'bla' seconds"
After leaving the deathmatch, Your previous coordinates will be loaded with all of your previous data.
(if player gets a kick/timeout during dm, the last values saved in a variable will be auto saved in temp file, that temp file gets deleted as soon as loaded again in OnPlayerSpawn).
I can help in collecting the coordinates, In making textdraws, in making dms.
Regards,
AmmaRz™