12-19-2016, 06:37 PM
(This post was last modified: 12-19-2016, 06:37 PM by Starboy Edited 1 time in total.)
Hello,
Well, gang system has to aggressive which enforces the player "Wants to stay inside the server" to defend & attack the turf.
As Diablo stated the LW's gang is one substandard and bygone kind of system, which is what i agree with.
I will explain a few ideas which may bring good motive.
There should be three main gang bases & turfs LV, SF & LS which covers the whole city.
Perks that needs to be removed during turf war
I think i have covered the Time and player's rage. which is what dm'ers crave.
Well, gang system has to aggressive which enforces the player "Wants to stay inside the server" to defend & attack the turf.
As Diablo stated the LW's gang is one substandard and bygone kind of system, which is what i agree with.
I will explain a few ideas which may bring good motive.
There should be three main gang bases & turfs LV, SF & LS which covers the whole city.
- The Gang who wants to own the whole city, they will need to capture each turf of that desired city. (Turfs Must be above 50)
- The Gang who owns the city will be called as (City Mayor, City Dean or City Custodian) (RP shit -_-).
- /Gang Attack - To start a gang war (Which first checks as if at-least 3 attackers and defenders are online at the same time.), where the gang members will get a sticky textdraw notification that "Help your gang to take the turf 'Bla bla bla' "
- Defenders will be notified by sticky textdraw as "Your turf 'Turf name' is under attack Defend your turf".
- The Gang zone is blinking for 2-3 minutes countdown. and every person who just joined the server if he is gang member gets notified for it.
- Attackers and defenders Are counted every second and shown in Textdraw.
- If some one leaves the turf, "'Player Bla' has left your turf you get -1 point for that".
- If there is no Attacker in turf, the turf war should be cancelled by message (You have lost the turf. Reason: no attackers in turf) .
- During Gang attack every kill is counted and at the end of the countdown the one with most kills wins.
- Turf war should be done inside the turf!!! During defensive stance, the defenders gets shot down before they enters the turf, for which a hindrance message should be shown saying "You cannt shoot outside the turf".
- No Attacker/Defender gets interrupted by other players, by freezing non-gang related players for seconds and shown a warning "You cannt shoot the players while they are in turf war".
- If Attacker wins. "LV City Turf was successfully captured" you have 1 of 50 turfs left before you become the "City Dean". Every player will be given a specific fat amount of cash and scores with some runnies spawn weapons and full HP AP. same for defender
- Every area has a little gang base, But first it requires at-least 5 turfs captured.
- Every gang base has everything for player to be entertained with, such as armour health infinite weapons
- While attacking a gang base require a timer of 5 to 10 minutes with 5 attacker and 5 defender online and attacking/defending. otherwise base capture fails ( here will come /q abuse) (:
Perks that needs to be removed during turf war
- Notorious Head-shot
- Infamous /TP /CTP
- /turfwar info - Shows current stats of on going war as if losing or wining with points and player's count.
- A textdraw of gang war progress is must, as i have not seen much of textdraws in this server because of that i am emphasizing on that
- War losers will get cash and score subtracted even if they are defending or not.
I think i have covered the Time and player's rage. which is what dm'ers crave.