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Gang zones - your ideas! - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: Gang zones - your ideas! (/thread-33614.html) Pages:
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Gang zones - your ideas! - Russell - 11-07-2016 Hi all, As Bakura and I have finalized the algorithm we'll be using for creating gang zones (check out the tentative map!), I'd love to start talking a bit about what we can do with such zones. Let me first state what they are, and how they work:
Then... what's next? Some ideas from my side:
Thanks, Russell RE: Gang zones - your ideas! - Huracan - 11-08-2016 Can we get some decorations for exterior of our houses? i mean the non gang base areas, I always fancied a few barrels and stuff like that RE: Gang zones - your ideas! - Holsje - 11-08-2016 Also can we have something like this: http://dev.prineside.com/en/gtasa_samp_model_id/search/?q=trailer And other small buildings/houses. Would besome for areas far outside LV, like the beach zone of cp. Also would love to be able to make it customisable, like turn it into a safe zone if it's far away from any DM zone, this again lik the beach zone. The safe zone can function as a gathering zone for any gang to just chill together with. RE: Gang zones - your ideas! - Madlaggz - 11-09-2016 What would the aim be to attack such gangzone? I mean, they're nice to have but then again if it's just a matter of buying up enough houses this hardly qualifies as something that would generate action inbetween gangs, which seem to be the intention - I do appreciate that, however! I'll see if I can think of any ideas and make a new reply later. RE: Gang zones - your ideas! - zeXo_ - 11-09-2016 (11-08-2016, 09:35 AM)Holsje Wrote: Also can we have something like this:
RE: Gang zones - your ideas! - LukaZ - 11-09-2016 Gang zones FTW! thanks guys! RE: Gang zones - your ideas! - Batata45 - 11-09-2016 I think you should have gone for the classic thing Zones are defined, a gang can attack another gang every like 15 min., there should be at least one player of each gang I can develop more my idea, but I don't think it's needed since you seem to know what you want RE: Gang zones - your ideas! - Russell - 12-18-2016 (11-09-2016, 11:03 PM)Harambe Wrote: I think you should have gone for the classic thing Our current idea doesn't make that impossible, it's just that it's much harder to define what should happen. Suppose that there are five super experienced players of gang Foo on the server, attacking the newbie that just joined gang Bar. How should that be handled? Obviously it's not a fair fight. What should the consequences be? If I were the owner of a gang, I would be very concerned about the possibility of losing an area completely outside of my control. RE: Gang zones - your ideas! - Batata45 - 12-19-2016 Tout ne honest, that's the purpose of a gang. A gang owner will take good and active players, so he doesn't every territory in 1 hours. Also, one way to make those territory fights fair is like so: at the bottom of the screen, there would be a bar with each color of he gangs, to make the bar "grow" players should be in the zone. For example, if it is a 3v1, the person who's alone would make the bar move faster than others. Also, each 1 months or so, ALL the territories should be reset, to avoid a gang to have all of them and nobody can take them. A gang could have a max amount of territories, so the other gangs can have some. To avoid problems with gangs and the players not connecting so they don'tget attacked, if X amount of players from a gang doesn't connect., They'll lose territories making it blank (any gang can take them) RE: Gang zones - your ideas! - Diablo - 12-19-2016 I don't believe making turfs based on gang member houses only is a good idea.There isn't much gang action in LVP atm.About harambe's idea,imagine if there's 3-4 enemy gang members and they try to get a turf which is an open area,the gang who owns it won't be able to defend it at all if there's 1 member only.Maybe we should add some requirements to trigger a turf war,while making it more interesting and rewarding. If you check littlewhitey's turf system,they have turfs spread among map where you gotta drive and wait for 1-2 mins or more if there's any gang members who own the turf online.They generate money for gang (bank account) and the rate increases as the number of turfs you own increases.You needed atleast 2 gang members to capture a zone(less time to capture if there's more members). Now issue with this system is,other than generating some money when you are bankrupt which doesn't usually happen,there was no point in getting turfs at all.It was just a boring activity where you wait all around map with nothing else to do.Nobody even bothered to 'fight for turfs'.If someone tries to take a turf owned by enemy gang,they won't come and defend it(I don't think anyone even notice).I am afraid our system will be also boring if there isn't any incentives and its based on houses only. I will explain some ideas of mine which may or may not be possible to implement.
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