05-21-2016, 03:18 AM
(This post was last modified: 05-21-2016, 03:19 AM by PacoBeanZ Edited 1 time in total.)
I'm not fond of headshots especially in duels and /ww . For duels you could possibly make an option of enabling or disabling that component.
For street fights, I'm fine with a 1 vs 1 headshot stand-off. The issue comes in when you're fighting solo against 2 or more players.
In scenarios I've personally dealt with:
-at the moment you're stunned by any shot (long range sniper or close range sawn off), that gives the other player ample amount of time to headshot you.
So lets say you start fighting against "player1" with RW and you aren't aware of "player2" who keep their distance. player1 lands a stunner (inevitable since this is skin hit), and you're immobilize for around a second. player2 will most likely make that hit which in that point will make it nearly impossible to win that fight or even escape (depending on the distance).
This forces me to avoid the main lv strip and take my fights away from open spaces which in most cases isn't possible. Heck I can't even try to carbomb since it only take 2 headshots (when having armor - 1 headshot without armor) to waste someone which is much easier to do when someone is riding in a vehicle opposed to running on foot.
Solutions: either remove the functionality all together or implement a cooldown time.
For street fights, I'm fine with a 1 vs 1 headshot stand-off. The issue comes in when you're fighting solo against 2 or more players.
In scenarios I've personally dealt with:
-at the moment you're stunned by any shot (long range sniper or close range sawn off), that gives the other player ample amount of time to headshot you.
So lets say you start fighting against "player1" with RW and you aren't aware of "player2" who keep their distance. player1 lands a stunner (inevitable since this is skin hit), and you're immobilize for around a second. player2 will most likely make that hit which in that point will make it nearly impossible to win that fight or even escape (depending on the distance).
This forces me to avoid the main lv strip and take my fights away from open spaces which in most cases isn't possible. Heck I can't even try to carbomb since it only take 2 headshots (when having armor - 1 headshot without armor) to waste someone which is much easier to do when someone is riding in a vehicle opposed to running on foot.
Solutions: either remove the functionality all together or implement a cooldown time.