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[Improvement] Pause-system
#1
Hi guys,

Just a few seconds ago I had some improvements for the pausing-system:
  • Don't switch chat, else you can miss a lot
  • Want to keep your vehicle? Park it on the other side in the parking place. But let a vehicle respawn on the vehicle's original place.
  • Make the player in the TAB-list a bit more visible. Or maybe do something else to show (s)he's paused.
  • Let me look around, don't fix the camera to a certain position. Also no black screen please!

  • new: When doing /continue whilst, for example, on ship you respawn somewhere else in LV most of the time.
I'd like to hear your opinions!
#2
All of this sounds good to me. These would be some great revisions to the pause system imo.
#3
Edited my post a little: Please remove that goddamn black screen!
#4
(12-28-2012, 08:11 PM)Xanland link Wrote: Edited my post a little: Please remove that goddamn black screen!
no worries, gone with the new account system
#5
Regarding the chatbox while paused: I perfectly agree, and I don't see why should it be turned off. About the vehicles, I'm not quite sure what do you mean, maybe something like a parking lot?

Players in the TAB list are marked using the black color now- we could use white instead (it is not used anywhere else), and have a 3D text label on their head stating they're currently paused. About the camera: we're using TogglePlayerControllable, which freezes the player and fixes his camera on whatever is in front of him. Unfortunately, we can't let you look around unless you unpause, merely because of this SA-MP constraint. About the black screen; we surely can get rid of it and use a prettier textdraw instead.

We'll consider all these ideas while rewriting the pause system. Thanks for your input! :)
#6
I mean a parking lot indeed. In front of the car-import, that one nearby the ship, you can have a nice one I think. ;)

White is only used at dangerous terrorist-time, so that shouldn't be a problem indeed. I get indeed the point at looking around, I know indeed that you can do a lot with that function except freezing. :D
#7
Added btw another thing to the list, which I think is a bug:
  • When doing /continue whilst, for example, on ship you respawn somewhere else in LV most of the time.