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House Decoration: Testing 1
#11
(07-07-2012, 11:31 PM)LR link Wrote: http://forum.sa-mp.nl/index.php?topic=21418.0

No, that's not it. The test server usually gets stuck or whatever it is. It even happened while I was testing houses, so something's definitely wrong.
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#12
(07-07-2012, 01:55 AM)Jay_ link Wrote: Please continue to test this and report any feedback here. It needs to be extremely tested before I can start work on editing and stuff.


erm... so it must be still testing phase, no?!
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#13
I've made some changes to the script and enabled some debug printing. If the server crashes again I should be able to trace it.
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#14
Well.. i just tried testing but before getting to the house my spawn-car was taken away right under my ass

"Warning: vehicle 1192 was not deleted"


When i finally made it to the place, i could create the house as wanted and delete them aswell (just had some issues with the interior-size as i havent created houses before)  O-)


Now that i tried to add custom decoration, i couldn't..
When clicking on the discette (to save the location and decoration) it was constantly "removed" - no saving at all, although i got the message (something like this) "Success: Decoration saved blabla"

EDIT: I tried deleting the objects then (to avoid that they are somewhat invisible or so) by clicking various times and the spots where i used to place them and nothing was happening aswell - so they rly didnt seem to be saved at all.
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#15
Interesting. Are you sure you are using it correctly?
I've just been in game and everything to me worked perfectly...

(07-08-2012, 02:27 PM)LE7ELS link Wrote: Well.. i just tried testing but before getting to the house my spawn-car was taken away right under my ass

"Warning: vehicle 1192 was not deleted"

Yeah don't worry about that it is a minor issue in the vehicle handler.

Quote:When clicking on the discette (to save the location and decoration) it was constantly "removed" - no saving at all

This interests me. So no objects whatsoever where added?
I've just checked the house log and I couldn't see any errors occuring - in fact I'm certain the physical object was created when that "Success: Decoration Placed" message occured.

Perhaps you could show me this ingame next time we're both on IRC.
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#16
I will give it a try tomorrow at around 12 at midday - maybe i didnt quite use it as wanted .. I'll take some screens aswell ;)

Tell me if you"re there aswell at this time (although i think you'll be working xD)
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#17
Took me while to see this topic BTW SAE server already have this,, They Just did it For objects on Player. all the X,Y,Z and Rotation stuff was in SAE's But it was a Lil buggy.. Gj here though :)
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#18

1.) Cant delete/edit Object-IDs 2271, 2280, 2269, 2264, 2271, 2255 and 2278

2.) when trying delete all the objects from 1.) at once they weren't deleted aswell

3.) somehow u couldnt see the objects when /afk and returning back to game - have to reenter the house to see them again

4.) addition: cant add new objects then (after trying 2.)

5.) Object-ID 14882 is invisible (cake said this object would be on his monitor but like 5 metres behind x y and z)

6.) Object-IDs 2076, 1731 and 2075 aren't saved at all (Interior-ID:30) .. when checking on another interior (ID:25) they were saved as wanted but could not be edited/deleted (in Interior-ID:25 aswell)
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#19
  • Object ID 14882 is kinda moved:
    [Image: samp309tm.png]
  • Enter house, go /afk, go /continue, objects are gone. Re-enter house to have 'em back.
  • Editing/deleting is working for a few objects, working well.
  • When you have added a new decoration, the menu 'new decoration, edit decoration etc.' immediately pops up again. When you deleted a decoration, this menu doesn't pop up again. This way you gotta type /house etc. again.
  • All my objects were gone afer !gmxtest.
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#20
The server just died with the following in the logs:

[16:50:55] [debug] Run time error 4: "Array index out of bounds"
[16:50:55] [debug]  Accessing element at index 65535 past array upper bound 124
[16:50:55] [debug] AMX backtrace:
[16:50:55] [debug] #0 001ba008 in CJail__IsJailed (iPlayerID=65535) at Generated Code:406
[16:50:55] [debug] #1 00242a38 in public OnPlayerDeath (playerid=0, killerid=65535, reason=54) at Generated Code:382
[16:50:55] [debug] Aborting...

What were you guys doing right before it died?
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