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2.95 vehicle layout - help needed - Sat 16th June
#1
Heyo,

On Saturday 16th June 2012 13:00 GMT+1 we're doing a new vehicle layout for LVP 2.95. We need testers go ingame and save some vehicles.

RULES

- Do not cram areas with loads and loads of vehicles. It can cause much lag
- Do not use this as an opportunity to abuse in any way or you will face punishment.
- ONLY vehicles from the below list can be added at this point due to limitations in SA-MP and FPS issues.
- Police Stations, The LV taxi company, and VIP / Admin vehicles are to be left out. I'll do these personally.
- You are not to change any settings in /v set prior to saving, such as personal license plates, neons or names.

Upgrades:

When saving a vehicle, the complete state of the vehicle saves: That means the vehicles upgrades, paintjob, colours, etc. If you don't set a colour it will be random.

Please save some vehicles as fully tuned. For example, add some cool Sultans fully tuned near the ship, and other random vehicles could have some mods applied from Transfender, like the Phoenix.

You may also want to add vehicles with just a few modifications. For example, you could add the Elegy with just a spoiler and nos, but nothing else. Use your brain. Just make sure you don't mod too many vehicles, only a few!




Please only use vehicles from this list:

(05-18-2012, 08:17 PM)Sophia link Wrote: Boats

Jetmax 493
Squallo 446
Predator 430
Dinghy 473

Boats to make use of all the coast/water. The predator is the police boat and shoots, is much slower than the predator so idealy they shouldn't be mixed and matched... i.e if you're spawning a couple of boats beside each other make sure they're the same type - therefore same speed so people can chase.  Combined with the Sea Sparrow below this should beef up naval battles a bit


Air

Heli

Seasparrow 447
Hunter 425
Police Maverick 497
Maverick 487
SAN News Maverick 488
Leviathan 417
Raindance 563

Plane

Stuntplane 513
Shamal 519
Hydra 520
Rustler 476
AT400 577
Nevada 533
Dodo 593


Bikes

Faggio  462
Freeway 463
Sanchez 468
Quad 471
BMX 481
FCR-900 521
NRG-500  522
HPV1000 523
BF-400 581


Trucks & Large

Roadtrain 515
with
Petrol Trailer 584
Article Trailer 435
Article Trailer 2 450

Monster Truck 556/557
Firetruck 407
Securicar 428
Enforcer 427
Barracks 433
Coach 437
Burrito 482
Packer 443
Towtruck 525
FBI Truck 528
Dune 473
DFT-30 578
Trashmaster 408
Journey 508


Loco Low Co Tunable Cars

Voodoo 412
Remington 534
Blade 536
Slamvan 535
Tahoma 566
Savanna 567


Wheel Arch Angels Tunable Cars

Uranus 558
Jester 559
Sultan 560
Stratum 561
Elegy 562
Flash 565


Sport Cars

Cheetah 415
Banshee 429
Turismo 451
ZR-350 477
Comet 480
Hotring Racer 494/502/503
Super GT 506
Bullet 541
Infernus 411


4x4/Offroad

Landstalker 400
BF Injection 424
Patriot 470
FBI Rancher 490
Sandking 495
Mesa 500
Police Ranger 599
Bandito 568


Misc Car

Buffalo 402
Sentinel 405
Esperanto 409
Taxi 420
Premier 426
Hotknife 434
Cabbie 438
Stallion 439
Oceanic 467
Hermes 474
Sabre 475
Virgo 491
Blista Compact 496
Bloodring Banger 504
Buccaneer 518
Fortune 526
Cadrona 527
Feltzer 533
Clover 542
Primo 547
Sunrise 550
Merit 551
Windsor 555
Broadway 575
Stafford 580
Euros 587
Police Car (LVPD) 598
Alpha 602
Phoenix 603


Remote Control

RC Bandit 441
RC Baron 464
RC Goblin 501
RC Tiger 564


Misc/Special

Stretch 409
Romero 442
Ambulance 416
Caddy 457
Forklift 530
Tractor 531
Combine Harvester 532
Kart 571
Sweeper 574
Hotdog 588
S.W.A.T 601
Dumper 406
Dozer 486
Rhino 432

I suggest you make a note of these on a piece of paper / print them, or leave them open in a file that you can quickly access when doing the vehicle layout. I might try to make a /v selection menu but can't promise.



Some additional notes:
- Use /v create [name] to create a vehicle, /v delete to delete it, and /v save to save it.
- All vehicle changes, commands, and outputs are echoed to #LVP.Dev and logged to a file, so it will be monitored.
- Try changing some of the vehicle colours to the cool purple / pink colours using /v id color, but not too many.
- Don't add trains / trams or any other special vehicles like Peter's reserved Infernus or my car. These will be done by me.
- People who assist will be rewarded.

Please reply here if you intend to come and have any questions.
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#2
Jay, can you please review this list of vehicles?

Quote:Planes:

Beagle - 511
Cropduster - 512
Skimmer - 460
Andromada - 592

Heli:

Cargobob - 548

Boats:

Coastguard - 472
Launch - 595
Marquis - 484

Loco Low Co Tunable Cars:

Tornado - 576

Bikes:

Mountain bike - 510
PCJ 600 - 461
Wayfarer - 586
Pizzaboy - 448

Remote Control:

RC Cam - 594

Misc:

Vortex - 539
Moonbeam - 418
Newsvan - 582
Rumpo - 440
Mr Whoopee - 423
Mower - 572
Tampa - 549
Tug - 583

Trucks & Large:

Linerunner - 403
Petrol Trailer - 584
Cement Truck - 524
Bus - 431 (It's different from a Coach)

I didn't originally intend to add them all. Can I pick out a few fun ones like the Vortex and add a few of those?
Reply
#3
I did look over your list prior to posting this.

The problem we have is this:

Quote: if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea

Source. (bottom of page)

I don't mind replacing some slow vehicles like the Oceanic / Hermes / Romero with fun / faster vehicles.
What vehicles would you like to see replaced?

I do think its a good list however because there aren't any similar vehicles. For example, in your list you want the Rumpo to be added, but we already have a Burrito. Both of which are very similar vans.
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#4
Quote:I do think its a good list however because there aren't any similar vehicles. For example, in your list you want the Rumpo to be added, but we already have a Burrito. Both of which are very similar vans.

Yeah, that's the reason I said I didn't intend to add all of them. I'll balance it out like that. Although, even if we combine both the lists, the models still come up to 147. That page on Wiki recommends that anything below 150 is fine. I'll just add some unique vehicles and we'll see how it goes.

I want slow/random cars which are hardly used to be replaced by some fun vehicles like Vortex, News van, Petrol trailer, etc. The main list is also missing important vehicles like Mountain bike, PCJ 600, Wayfarer, Andromada, Beagle, etc.

These cars are an example of what I mentioned, but I'm not saying we should leave them all out. We can figure it out while adding them.

Quote:Sentinel 405
Esperanto 409
Premier 426
Oceanic 467
Hermes 474
Virgo 491
Fortune 526
Cadrona 527
Clover 542
Sunrise 550
Merit 551
Windsor 555
Reply
#5
Some additional models are used in things like derbies, races, map zones, etc. I want to keep a few slots free so that crew members can spawn some unique vehicles without worrying about going over the limit. Once a vehicle has been created, whether it's deleted later or not, the preloaded textures still remain on every players client until they restart GTASA.

So, for example, a crew member spawns a unique new vehicle. They later delete this vehicle and spawn another unique one. Then, another crew member comes along and does the same thing.
Continuing this process after a while could potentially breach the limit for players who have been ingame for a while.
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#6
(06-12-2012, 11:43 PM)Jay_ link Wrote: Some additional models are used in things like derbies, races, map zones, etc. I want to keep a few slots free as well so that crew members can spawn some unique vehicles without worrying about going over the limit. Once a vehicle has been created, whether it's deleted later or not, the preloaded textures still remain on the client until they restart GTASA.

Oh yeah, I totally forgot that vehicles can be added later, on the main server. If that's the case, I'll just leave most of them for now. We'll see how many more models can be added after completing the layout.
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#7
(06-12-2012, 11:43 PM)Jay_ link Wrote: Some additional models are used in things like derbies, races, map zones, etc. I want to keep a few slots free so that crew members can spawn some unique vehicles
Crew members can spawn vehicles that are not in the map? Since when?
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#8
I think we got LV all done.
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#9
We're done filling up the entire map with vehicles! We only have to add some important ones, which are listed below.

I've removed some useless vehicles from the list I posted and included some which are in the menu but don't spawn.
We're also not able to spawn 2 types of Hotring racers.

These are the vehicles we need:

Quote:Beagle - 511
Cropduster - 512
Skimmer - 460
Andromada - 592
Nevada 533
Cargobob - 548
Launch - 595
Marquis - 484
Tornado - 576
Mountain bike - 510
PCJ 600 - 461
Wayfarer - 586
Pizzaboy - 448
RC Cam - 594
Newsvan - 582
Mr Whoopee - 423
Linerunner - 403
Petrol Trailer - 584
Cement Truck - 524
Bus - 431
Tampa - 549
Monster Truck - 444
Police Ranger - 599
SFPD - 597
LSPD - 596
Huntley - 579
Dune - 473
FBI Truck - 528
Romero - 442
Hustler - 545

Oh and, there's a small bug. /v id lights on enables a vehicle's lights only when there's no one driving it. As soon as someone enters it, the lights get turned off.
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#10
uhm so Jay, we cover all the cities up check it out and let us know.
Few location miss Monster truck etc but that isn't a big thing.
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