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2.95 vehicle layout - help needed - Sat 16th June - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: 2.95 vehicle layout - help needed - Sat 16th June (/thread-29484.html) Pages:
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2.95 vehicle layout - help needed - Sat 16th June - Jay - 06-12-2012 Heyo, On Saturday 16th June 2012 13:00 GMT+1 we're doing a new vehicle layout for LVP 2.95. We need testers go ingame and save some vehicles. RULES - Do not cram areas with loads and loads of vehicles. It can cause much lag - Do not use this as an opportunity to abuse in any way or you will face punishment. - ONLY vehicles from the below list can be added at this point due to limitations in SA-MP and FPS issues. - Police Stations, The LV taxi company, and VIP / Admin vehicles are to be left out. I'll do these personally. - You are not to change any settings in /v set prior to saving, such as personal license plates, neons or names. Upgrades: When saving a vehicle, the complete state of the vehicle saves: That means the vehicles upgrades, paintjob, colours, etc. If you don't set a colour it will be random. Please save some vehicles as fully tuned. For example, add some cool Sultans fully tuned near the ship, and other random vehicles could have some mods applied from Transfender, like the Phoenix. You may also want to add vehicles with just a few modifications. For example, you could add the Elegy with just a spoiler and nos, but nothing else. Use your brain. Just make sure you don't mod too many vehicles, only a few! Please only use vehicles from this list: (05-18-2012, 08:17 PM)Sophia link Wrote: Boats I suggest you make a note of these on a piece of paper / print them, or leave them open in a file that you can quickly access when doing the vehicle layout. I might try to make a /v selection menu but can't promise. Some additional notes: - Use /v create [name] to create a vehicle, /v delete to delete it, and /v save to save it. - All vehicle changes, commands, and outputs are echoed to #LVP.Dev and logged to a file, so it will be monitored. - Try changing some of the vehicle colours to the cool purple / pink colours using /v id color, but not too many. - Don't add trains / trams or any other special vehicles like Peter's reserved Infernus or my car. These will be done by me. - People who assist will be rewarded. Please reply here if you intend to come and have any questions. Re: 2.95 vehicle layout - help needed - Sat 16th June - Beaner - 06-12-2012 Jay, can you please review this list of vehicles? Quote:Planes: I didn't originally intend to add them all. Can I pick out a few fun ones like the Vortex and add a few of those? Re: 2.95 vehicle layout - help needed - Sat 16th June - Jay - 06-12-2012 I did look over your list prior to posting this. The problem we have is this: Quote: if you use a large amount of vehicle models, you may notice parts of your mode become framey as vehicle models are dynamically loaded/unloaded. Keeping the number of vehicle models below 150 is a good idea Source. (bottom of page) I don't mind replacing some slow vehicles like the Oceanic / Hermes / Romero with fun / faster vehicles. What vehicles would you like to see replaced? I do think its a good list however because there aren't any similar vehicles. For example, in your list you want the Rumpo to be added, but we already have a Burrito. Both of which are very similar vans. Re: 2.95 vehicle layout - help needed - Sat 16th June - Beaner - 06-12-2012 Quote:I do think its a good list however because there aren't any similar vehicles. For example, in your list you want the Rumpo to be added, but we already have a Burrito. Both of which are very similar vans. Yeah, that's the reason I said I didn't intend to add all of them. I'll balance it out like that. Although, even if we combine both the lists, the models still come up to 147. That page on Wiki recommends that anything below 150 is fine. I'll just add some unique vehicles and we'll see how it goes. I want slow/random cars which are hardly used to be replaced by some fun vehicles like Vortex, News van, Petrol trailer, etc. The main list is also missing important vehicles like Mountain bike, PCJ 600, Wayfarer, Andromada, Beagle, etc. These cars are an example of what I mentioned, but I'm not saying we should leave them all out. We can figure it out while adding them. Quote:Sentinel 405 Re: 2.95 vehicle layout - help needed - Sat 16th June - Jay - 06-12-2012 Some additional models are used in things like derbies, races, map zones, etc. I want to keep a few slots free so that crew members can spawn some unique vehicles without worrying about going over the limit. Once a vehicle has been created, whether it's deleted later or not, the preloaded textures still remain on every players client until they restart GTASA. So, for example, a crew member spawns a unique new vehicle. They later delete this vehicle and spawn another unique one. Then, another crew member comes along and does the same thing. Continuing this process after a while could potentially breach the limit for players who have been ingame for a while. Re: 2.95 vehicle layout - help needed - Sat 16th June - Beaner - 06-12-2012 (06-12-2012, 11:43 PM)Jay_ link Wrote: Some additional models are used in things like derbies, races, map zones, etc. I want to keep a few slots free as well so that crew members can spawn some unique vehicles without worrying about going over the limit. Once a vehicle has been created, whether it's deleted later or not, the preloaded textures still remain on the client until they restart GTASA. Oh yeah, I totally forgot that vehicles can be added later, on the main server. If that's the case, I'll just leave most of them for now. We'll see how many more models can be added after completing the layout. Re: 2.95 vehicle layout - help needed - Sat 16th June - Joeri - 06-13-2012 (06-12-2012, 11:43 PM)Jay_ link Wrote: Some additional models are used in things like derbies, races, map zones, etc. I want to keep a few slots free so that crew members can spawn some unique vehiclesCrew members can spawn vehicles that are not in the map? Since when? Re: 2.95 vehicle layout - help needed - Sat 16th June - striker - 06-13-2012 I think we got LV all done. Re: 2.95 vehicle layout - help needed - Sat 16th June - Beaner - 06-13-2012 We're done filling up the entire map with vehicles! We only have to add some important ones, which are listed below. I've removed some useless vehicles from the list I posted and included some which are in the menu but don't spawn. We're also not able to spawn 2 types of Hotring racers. These are the vehicles we need: Quote:Beagle - 511 Oh and, there's a small bug. /v id lights on enables a vehicle's lights only when there's no one driving it. As soon as someone enters it, the lights get turned off. Re: 2.95 vehicle layout - help needed - Sat 16th June - striker - 06-14-2012 uhm so Jay, we cover all the cities up check it out and let us know. Few location miss Monster truck etc but that isn't a big thing. |