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Poll: Should Spawn Protection be removed?
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Yes
50.00%
19 50.00%
No
50.00%
19 50.00%
Total 38 vote(s) 100%
* You voted for this item. [Show Results]

Remove Spawn Protection: Poll
#11
spawncamping which isnt even realistic is not even worth considering, this shouldnt even been made a poll about since the benefits are far greater than leaving protection on.
the server average about 20 players, half doesnt even fight which makes 5 of 10 fighters respawning in what, 50-100 locations, and fights usually even takes more than 1 min. ye u do the math + whos willing to sit on one location all time he plays just to get 1 lousy kill every once and then..
argument is so flawed even carbombs makes sense
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#12
couldnt care less about killing u since ur just another noob, got plenty of those lined up waiting for me.
u only care about this shit since u dont wanna get killed if u happen to spawn at same place after carbombs :'(
u clearly dont give a fuck about the server, only urself, since it fixes lots of bugs, scared of dying in a game  :roll:
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#13
why do u run away from me then if we happen to spawn at same places if u dont mind being killed and why did u bring up that poor argument then? not very smart  :roll:
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#14
main concern is command abuse? ur basically doing the same shit when ur avoiding the 10 seconds delay after tping with a veichle to explode ur carbombs.
if someone spawns a spawnlocation to get a killstreak he wont be alive for long since this actually is a dm server and ppl will dm him.
reasons like this is why the server is dying
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#15
spawn time? lol u having a nervous breakdown cuz nothing u say ever makes sense and u are just starting to realize it or what  :roll:
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#16
(05-05-2012, 11:57 PM)Fat Cobra link Wrote: spawn time? lol u having a nervous breakdown cuz nothing u say ever makes sense and u are just starting to realize it or what  :roll:
How's that heart beating of yours? Fast isn't it? The smell of fear, anxiety... Nervous, nervous, nervous, nervous... u and u and u and u and me, what wut who, coz cuz lol...

8)7 8)7 :w :w _O- _O-
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#17
This is a terrible idea, what if 2 ppl spawned next to eachother and they killed some1 automatically.. not fair at all. IMO
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#18
(05-05-2012, 11:59 PM)Starky link Wrote: This is a terrible idea, what if 2 ppl spawned next to eachother and they killed some1 automatically.. not fair at all. IMO
Maybe they scripted it so that this wouldn't happen?
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#19
(05-05-2012, 11:59 PM)Starky link Wrote: This is a terrible idea, what if 2 ppl spawned next to eachother and they killed some1 automatically.. not fair at all. IMO
killing someone automatically? what are u on
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#20
One way we can overcome the issue of potential spawn campers is to add lots and lots more random spawn points.

LVP 2.94 has functionality which makes it possible for admins to even add spawn points ingame. It would only take 2 lines of code to make a command for this.

I could make one on the beta server and have testers go around adding good spawn points so we have a huge collection. We could aim for a collection of at least 200 random positions, interiors included.

In addition, I could modify the handler so that no two of the same positions are picked within 30 seconds when it does choose a random spawn place for the player.
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