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Poll: Do you like these ideas?
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I do
89.47%
17 89.47%
I do with an improvement I have explained below
10.53%
2 10.53%
I don\'t because of the reasons I have given below.
0%
0 0%
Total 19 vote(s) 100%
* You voted for this item. [Show Results]

Earning money and spending it.
#11
(04-06-2012, 12:51 PM)oostcoast link Wrote:
  • Being able to increase your bank limit by completing achievements and not by the amount of hours spend ingame.
Does that mean everybody that has reached over 200 hours, will have to complete the achievements in order to increase the bank limit?
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#12
@ Beaner
Just think a minute for your own how a game should be played.
1.Should it start easier and continue as easier or 2.should it start as easier and become harder?
I bet you find option 2 everywhere even in your personal life.

Maybe I haven't use the correct word, but you need to attract them players by adding nice features to the bank that will force them to upgrade, ok I put atm to basic account now what would happend with pro-account?Do you understand what I'm saying?What future can we add to pro-account?
http://sa-mp.nl/about/frequently-asked-questions.html


About the property I'm still thinking and I think saying something agains't my idea with an idea that you got in mind might help solve the problem.But yes I'm still thinking this might take hours or a few days.
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#13
(04-08-2012, 04:47 PM)striker link Wrote: @ Beaner
Just think a minute for your own how a game should be played.
1.Should it start easier and continue as easier or 2.should it start as easier and become harder?
I bet you find option 2 everywhere even in your personal life.

Maybe I haven't use the correct word, but you need to attract them players by adding nice features to the bank that will force them to upgrade, ok I put atm to basic account now what would happend with pro-account?Do you understand what I'm saying?What future can we add to pro-account?


About the property I'm still thinking and I think saying something agains't my idea with an idea that you got in mind might help solve the problem.But yes I'm still thinking this might take hours or a few days.

All I'm saying is, it's not worth giving players a hard time by making 24/7 shops the only available banking option. If they were to be given the ability to use ATMs, at least they wouldn't have to worry about money. They would be able to freely explore the other features of the server. Players mostly care only about money, when they join a new server.

Giving them the ability to bank from anywhere for the first 10 hours would things easy for them, but they would hate the fact that they'd need 200 hours of gameplay in order to be able to do it again.

The only change I'm suggesting is to let players use ATM's directly after registering. They can always work their way up to a higher bank limit and better banking options by playing more.
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#14
(04-08-2012, 04:56 PM)Beaner link Wrote: The only change I'm suggesting is to let players use ATM's directly after registering. They can always work their way up to a higher bank limit and better banking options by playing more.
+1
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#15
(04-08-2012, 04:56 PM)Beaner link Wrote: All I'm saying is, it's not worth giving players a hard time by making 24/7 shops the only available banking option. If they were to be given the ability to use ATMs, at least they wouldn't have to worry about money. They would be able to freely explore the other features of the server. Players mostly care only about money, when they join a new server.

I didn't say making 24/7  shops as only option, What I say was : A newb started to play today, this player get /bank and /withdraw and /balance command which can be used on the road every where. When this player reach 1pluspoint which is 10hours of gameplay, he/she needs to upgrade his/her bank-account in order to use ATM's, and the commands will be disable by then and get it back untill you get platinium-account  as it's a platinium feature.

As far that I know there isn't much of ATM's around LV but the problem is some are to far and there isn't much in those areas and even less in LS and SF, if put more ATM's that would be good, otherwise I see no point to change atm to basic -acount  while there's just a few ATM's.
But my opinion on this is, do not remove the atm from pro-account to basic-account, but simply add these commands /bank, /balance and /withdraw for the player to use  until have reach 1pluspoint to upgrade to pro-account.After upgraded to pro-account  the player  won't be  able to use  /bank, /withdraw or /balance, but well use atm's and 24/7 shops to bank or withdraw their cash.And they will have those commands untill upgraded to platinium-account.

But incase my idea ain't a good one for the community, if remove atm to basic- account what can we add to pro-account?I got nothing in mind right now.
If we get something good nothing to worry about then.

And how can we force the players to register so they can bank their money and continue enjoying the server better?
An ingame registration isn't a good one as been told so many times before.So don't bother with that one.
As I said above everyday I see new players owning properties but isn't register.
Does anyone have other ideas?

@ Kaka yes that would be a great idea.

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#16
The servers economy should be realistic or at least close to it, would make the server much more interesting in my opinion.
For example: $2500,- for 12 rounds of Sawn-Off spawn ammunition, $1000,- for spawn armor.
Just triple/quadruple the Ammu-Nation's price for spawn weapons or something like that.

As mentioned by other people, keep the ATM's and make it so everyone could use them, not only the regulars.

+1 for this:
(04-06-2012, 12:51 PM)oostcoast link Wrote:
  • Introducing new ways to make money with missions (more on that in another topic)
  • Introducing more ways to spend your money mainly on; character customization, house furniture and vehicles.
  • Being able to increase your bank limit by completing achievements and not by the amount of hours spend ingame.
  • Improving properties to make them more interesting to own, and thus more competitive.
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#17
Making the economy more realistic really attracts me, the same goes for houses: one house per player makes it just a little bit more fun, unique and realistic. +1
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#18
(04-08-2012, 11:39 PM)Thug link Wrote: The servers economy should be realistic or at least close to it, would make the server much more interesting in my opinion.
For example: $2500,- for 12 rounds of Sawn-Off spawn ammunition, $1000,- for spawn armor.
Just triple/quadruple the Ammu-Nation's price for spawn weapons or something like that.

As mentioned by other people, keep the ATM's and make it so everyone could use them, not only the regulars.

I +1 this. Realistic economy makes things more interesting.
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#19
(04-09-2012, 01:31 PM)Kase link Wrote: I +1 this. Realistic economy makes things more interesting.
+2

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#20
(04-09-2012, 01:31 PM)Kase link Wrote: I +1 this. Realistic economy makes things more interesting.
+3
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