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LVP 2.94.6 bugs
#1
Some stuff I sent to .dev, feel free to add more here.

Quote:[21:50:23] <+Nuwini> 4Message from MacSto: drift 31 bugged fell in water
[22:01:11] <+Nuweni> 4Message from MacSto: /race9 has a plane spawn thats empty and gets in the way
[22:02:56] <+Nuwani> 4Message from MacSto: /derby0 just abruptly ended, had more players then cars
[22:03:18] <+Nuweni> 4Message from MacSto: /derby's dont have a space between command and number, yet races does. inconsistency
[22:04:03] <+Nuwini> 4Message from MacSto: after dying in a minigame i was brought back to the spawn menu
[22:10:23] <+Nuwani> 4Message from MacSto: The LVP Radio boombox on the ship spams connections, lags client badly. Ship unusable
[22:10:55] <+Nuweni> 4Message from MacSto: There was just a random countdown ingame, the vehicles dissapeared, and then they all respawned
[22:11:11] <+Nuwani> 4Message from MacSto: The radio also doesnt play
[22:14:05] <+Nuwoni> 4Message from MacSto: (ship radio)
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#2
http://forum.sa-mp.nl/index.php?topic=29900.0
http://forum.sa-mp.nl/index.php?topic=29...#msg410974

^I'm getting the same issue guys.

It connects to the server, but then doesn't 'load' the gamemode itself. Simply says 'Joining the game'.
I had had a very similar problem to this when LVP 2.94 got released. For some reason, I lost the connection and when I tried to reconnect it kept saying 'connecting to the server', 'connection lost', 'connection to the server' connection lost'.

On #LVP.echo I could see the server was running fine for everyone, but in the SA:MP client it appeared stuck for me. Same was happening to the beta server. All the others servers were normal.

Edit: Just tried to join the beta server and same happened:

gta_sa 2011-12-13 11-33-07-50.avi
(kaka's video)

A few seconds after joined a random server and could enter normally.
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#3
Same here, I noticed in .echo that the last person left @ 4:34:16 last night. Since then, no one joined. I had the same problem as well just now.
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#4
Indeed. Also, for some reason, the reaction tests are not appearing (at least on IRC). I don't know if it might be related to this bug or not.
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#5
I killed the server in putty, then put it back up. That fixed it, for now anyway. It didn't happen until the time I posted earlier, which was 2/3 hours after Jay posted the announcement of 2.94.6 being live. So we'll just wait and see.
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#6
(12-14-2011, 04:16 AM)MacSto link Wrote: The LVP Radio boombox on the ship spams connections, lags client badly. Ship unusable
[Image: WQawJ.jpg]

Jay, could this be cause by the script? If there are multiple radio's and you're near one, you can't be near the other. So the one of them starts the connection, while the other kills it. loop.
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#7
That indeed sounds correct. Kye failed to add any error checking whatsoever for the PlayAudioStreamForPlayer function -_-
In the mean time, use /remradio to remove the ship radio.
You can also use /audiomsg to disable those chat messages too.

Anyway, thanks for the reports. I'll check them out for .7.
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#8
- Not sure if this done intentionally, but teleports have an interval of 5 minutes instead of 3 minutes. Car teleports are fine.
- The power statue can't be found on the map if someone drops it. The icon's visible only if it's in its original location.
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#9
The icon is visible for players that are in range once it has been picked up from the original location.
@Teles: I'm not sure, I'll look into it.
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#10
- If I try to bank excess money, it shows that I can only bank up to 750 million, whereas my limit is 2 billion. The message needs to be displayed according to the players' bank limit. http://i41.tinypic.com/1zteaa.png
- Some weapons can't be picked up. http://i39.tinypic.com/xofm2b.png
- Commands can be used while being in the vehicle that the merchant requires. That way, it's really easy to car-teleport to GTA_Merchant and deliver the vehicle.
- Players without gangs always end up in gang id 0 when the server is restarted and sometimes gang leaders are removed from their own gangs.
- All weapons are lost after leaving a /jump zone.
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